LURK Mod

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LURK Mod

Postby fiznerpin1962 on Tue Nov 03, 2009 12:13 pm

WHOA! Guys - check this shit out!!! =D>

http://www.moddb.com/mods/lurk
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on Tue Nov 03, 2009 2:29 pm

fiznerpin
I couldn't find a connection between NEWSA project and this LURK? Is there anything that I'm missing?

If there's no connection that should concern me, then we can move it as a separate thread.

Is this also a joke (fake) mod or is it made really available? (Is the modder's name really as it is written on the site, if I'm not mistaken, because it says shithole, which has let me think that it may be a spoof, well, or not, anyway).
It doesn't look to offer anything other than vanilla+blowouts?

==================

EDIT: Moved it to this mew topic.
NEWSA.SIMBION_TWEAK 3.0
Mod Website= Features, Video, Tips & Download Link: NEWSA.SIMBION_Tweak

Watch the Trailer: http://www.youtube.com/watch?v=1Ajw_f8K ... re=channel
Please Do Not download and install any files from links other than those on the Mod's Website
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on Wed Nov 04, 2009 2:30 am

Nightwatch wrote:fiznerpin
I couldn't find a connection between NEWSA project and this LURK? Is there anything that I'm missing?

If there's no connection that should concern me, then we can move it as a separate thread.

Is this also a joke (fake) mod or is it made really available? (Is the modder's name really as it is written on the site, if I'm not mistaken, because it says shithole, which has let me think that it may be a spoof, well, or not, anyway).
It doesn't look to offer anything other than vanilla+blowouts?


what I was seeing is a reduction in AI awareness so that stealth was actually possible, plus the AI was changed so if somebody on the "outer fringes" was hit, the whole bunch didn't go into alarm mode. You supposedly should be able to creep up on someone & shank 'em in the back... there was other tidbits as well, but the stealth mode really caught my eye. :thumbright:
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Re: LURK Mod

Postby MeanderingBeing on Wed Nov 04, 2009 11:34 pm

Videos of a LURK mod have been around on youtube for a while. It seems interesting, but it seems to me that the reduction in AI awareness can be a bit drastic at times. But, that being said, I will probably be downloading this once my computer is finished... :P Its shanking time!
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Re: LURK Mod

Postby audioave10 on Thu Nov 05, 2009 4:28 pm

I played this mod for a while and it was quite good. The visuals are
tweaked heavily. Stealth is improved nicely but otherwise its mostly
an improved vanilla gameplay.
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Re: LURK Mod

Postby nicoledc109 on Thu Jul 29, 2010 2:52 am

fiznerpin1962 wrote:WHOA! Guys - check this shit out!!! =D>

http://www.moddb.com/mods/lurk

Such a very amazing link!
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Re: LURK Mod

Postby DARK TEMPLAR on Sat Aug 14, 2010 3:44 pm

While yes it makes the stealth part easier, it can also screw you over (i got eaten by a pack of dogs right under the duty outpost at the perimiter and they just stood there) or just make it too easy ( i shoot someone right in a group and the others go on with their buisness)
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Re: LURK Mod

Postby jamie1992 on Sun Aug 15, 2010 1:41 pm

DARK TEMPLAR wrote:While yes it makes the stealth part easier, it can also screw you over (i got eaten by a pack of dogs right under the duty outpost at the perimiter and they just stood there) or just make it too easy ( i shoot someone right in a group and the others go on with their buisness)


That's what all the mods "Stealth" does, there is no real way to make stealth, you can only "Handicap" the AI, leading to problems, IE, changing their view distance, the distance sound travels etc.

All mods that claim stealth lie, it was even confirmed by Don, Bac9, various others including myself, along with one GSC Dev on the Russian side way back in 2007. We all discussed Stealth and without the FULL SDK, and the ability to rebuild the engine, you CANNOT create stealth, the sooner people realise that the better, cause its royally pissing me off.
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