by ket on 20 Dec 2008 01:04
Small update just so people don't have to do too much in way of working things out for the traders. This is how they break down;
Sid; Random
Barkeep; Foods, Drinks, Med Supplies
Skinflint; Armours
Scientist; Med supplies, Artifacts, Mutant body parts
C. Petrenko; Ammo, Weapons
All traders pay a "fair" price for mutant body parts, the scientist moreso than others. The Scientist will also pay VERY handsomely for artifacts (1200RU for a Stone Blood!). Some may not like this new trader system as it requires a lot more "work", however there is a point in it. I do not want people to hit the bar and just like that wham be able to grab a LR300. This new system puts emphasis on collecting artifacts as the main source of income. Ammo is also a lot more OSP, traders sell some ammo for all weapons, but not a huge amount. For assault rifles the most you will get from any trader is 90 rounds (3 clips). This should put a lot more thought element into the game such as how you are going to tackle even the bandits at the start of the game, will you take the help? Will you try going stealth and hitting headshots? Or maybe you will wait until nightfall and see if the noctournal mutants will do your dirty work for you (or open up an alternative avenue such as killing some military).
Hopefully that explanation gives people a good idea of what to expect in the official TK release.
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