The official STALKER: Twilight K.E.T. mod thread!

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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 22 Nov 2011 22:04

Had a chance to try the beta? If you or somebody wants to make a gameplay video and upload it somewhere (youtube is fine too) it would be much appreciated. I always prefer users making gameplay videos instead of me as they tend to notice things I don't anymore.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 23 Nov 2011 03:14

This is a patch for beta 15-11-11, fixes the following glitches;

- Knife hit impulse
- NPCs not having the MP7

You will have to start a new game for the MP7 fix to take effect.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby DARK TEMPLAR on 17 Dec 2011 13:27

You should re-upload the patches .03s archive seems to be broken and everything from 0.4 to 0.7 apparently do not exist.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby xian27 on 25 Dec 2011 12:13

K.E.T. bit is not some egotism on my part, its simply a coincidence and actually stands for Kill Em Twice!..and many stalker in the story...!!! :mozilla_smile:
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 09 Jan 2012 02:14

DARK TEMPLAR wrote:You should re-upload the patches .03s archive seems to be broken and everything from 0.4 to 0.7 apparently do not exist.


I'm working on a new build that will probably be available soon that includes all fixes of the patches and a bunch of other changes. One of these days I'm actually going to finish the visual aspects and get to finishing that all.spawn >.<
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby DARK TEMPLAR on 12 Jan 2012 10:43

Alrighty, will wait til then.
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 20 Jan 2012 00:07

The beta is coming along, I'm just waiting to be able to implement a few aspects but to do so means I need to wait for other modders to finish what they are working on so I can get the source files, modify them, then implement them. There will be some gameplay vids uploaded to moddb in the near future.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 24 Jan 2012 22:34

Just updated the TK page; http://www.moddb.com/mods/stalker-twilight-ket-2zero 2 new videos (both about 25 mins), just waiting for them to be authorised so should be up soon.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby fiznerpin1962 on 24 Jun 2012 02:34

HEY GUYS!! Played K.E.T. a long time ago...gettin' ready 2 roll again I s'pose... :-bd lot a names I haven't seen in a good piece...
Tula, Russia - home of the real S.T.A.L.K.E.R. weapons.....
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 28 Sep 2012 23:53

There will be a new beta available soon ;) I really need to come here more often, but so much to do with the mod and so little time :O
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 13 Mar 2013 23:33

Photopalooza time! TK has undergone somewhat of a metamorphosis since I last posted any screens here, including a insane amount of gameplay balancing, bug fixes, tweaks, optimisations, new shaders (WIP), enhanced story (WIP), a complete HD and bump mapping texture overhaul of the entire game and a whole host of other stuff. You can visit the main page for TK HERE and if you can't be arsed with a mouse click heres some images;

Example of NPC freedom:
Image
Barin in Cordon

Ambient moonlight & moonlight examples:
Image

Image

Image

Normal mapping examples:
Image

Image

Image

Image

Random shots:
Image

Image

Image
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby rockingmtranch on 20 Mar 2013 23:35

Awesome :-bd
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 21 Mar 2013 03:17

As pretty as SoC looks in TK, I think theres a couple more tweaks I can do graphically ;) My biggest problem right now is a new blowout scheme. Its a merge of PSY zones and emissions 1.1b and ogsm. Everything *seems* to work ok but the blowout gets "stuck" during the end phase, causing a corrupt gamesave (if you save) and CTD on attempt of loading a game. I might have the issue sorted out now.. but its pending tests. Once I get this bloody stuck phase issue out of the way TK will be VERY close to its first RC release build :d
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 04 Apr 2014 13:18

I slapped together a Pre-RC TK build if anyone wants to give it a try, thus far everyone whos tried it seems to like it quite a lot. http://www.moddb.com/mods/stalker-twili ... /downloads
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby rockingmtranch on 27 Apr 2014 15:43

Great to see your still working on this ket :-bd
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 20 Jan 2015 12:22

I won't stop working on this until I feel its finished ;) That day is now on the horizon though the project is in its final countdown phase. Soon SoC will be the game it should of always been.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby rockingmtranch on 13 Feb 2015 17:09

ket wrote:I won't stop working on this until I feel its finished ;) That day is now on the horizon though the project is in its final countdown phase. Soon SoC will be the game it should of always been.

Very cool :-bd =D> :-bd
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