The official STALKER: Twilight K.E.T. mod thread!

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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 20 Dec 2008 13:59

That has already been considered and compensated for. Traders will only have ammo 20% of the time. The only ammo that will always be available (although I'm considering even making this very limited) is 9x18mm ammo. HAH! That'll stop all you cheating gits from trying to "work around" the pressure and worry of running out of ammo :p

ED - Ok I didn't like the thought of even 9x18mm ammo being easy to get hold of, but so things aren't totally unfair the chances of being able to buy 9x18mm ammo is better than all the others (40% vs. 20%) The Zone is supposed to be a wasteland after all, not a supermarket! :p
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 21 Dec 2008 06:15

Took a walk around The Zone today, look what I saw in the wilderness..

Image

Yet more A-Life enhancements ;) The little buggers are pretty damn clever now. I haven't encountered many "whats that 2-miles-away.." issues, in fact I'm willing to say I haven't had any as there could easily of been an enemy I didn't see the AI was hunting. Well organised units such as Specnaz are insanely intelligent now as well, taking over abandoned facilities, etc. Meeting them in large groups your sure to die if you piss them off. Some will break apart from the main unit for cover, others will attempt to flank you, and a solid group will be happy to show you how itchy their trigger fingers are. I'm unsure if the only issue I have had is particle or due to the A-Life enhancements, but for a brief moment during a blowout the game will slow down - this is engine trouble, I'm trying to smooth it out but may not be able to.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby Nightwatch on 21 Dec 2008 21:42

Sounds great :thumbright:
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 21 Dec 2008 22:41

Hopefully I can get some videos up of at least some of that stuff, just a few kinks I'm ironing out first to do with explosions (game freezes for X amount of time.. guess X-Ray can't process particles very fast)
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby nandersen on 22 Dec 2008 09:14

Ket, regarding blowouts... if you're still using the PsyZones mod you might want to consider changing to DEXXX's blowout mod. A user named xRatx made me aware of it on GSC-game forum. DEXXX's mod seems to be a further development of the original thing but with many improvements and fixes. I'm not sure but I think it's also used in the Priboi mod. It has stuff like AI running for cover, hideouts marked on the map and the blowouts themselves are much deadlier and last longer.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 22 Dec 2008 13:59

Got a link for it? I'll take a look at it. I do like the PSY blowout mod though, the blowouts are random, some are dangerous and some not so much, I like that random factor. Makes people think " OH SH*T!, I better get to some cover I don't know if this is gona be a fatal blowout or not". Its better "safe havens" aren't marked on the map as well, though I'm sure I can easily remove that aspect. After all, in real life your PDA minimap wouldn't magically have blowout havens pop up on the map.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby nandersen on 22 Dec 2008 16:38

ket wrote:Got a link for it? I'll take a look at it. I do like the PSY blowout mod though, the blowouts are random, some are dangerous and some not so much, I like that random factor. Makes people think " OH SH*T!, I better get to some cover I don't know if this is gona be a fatal blowout or not".

Sorry, I got the link from xRatx who conveniently deleted his post after I downloaded it. It was an installer that had options for 1.0004 and 1.0005 patches and I installed the latter. You can grab the resulting gamedata folder here: http://www.filefactory.com/file/aae7gc/ ... ut_mod_zip but some merging effort will be necessary.

Its better "safe havens" aren't marked on the map as well, though I'm sure I can easily remove that aspect. After all, in real life your PDA minimap wouldn't magically have blowout havens pop up on the map.

Haha, in real life you would not have PDAs of everybody show up on your minimap exept for enemies which only show up when you can see them... yes, I'm pretty sure that removing the minimap markings for shelters would be as easy as commenting out two lines of code ;)
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 22 Dec 2008 19:34

Good stuff :thumbright: I'll take a look at it a little later I have a review I need to submit for some company. I know, I'm doing a review for a company and I can't even remember their name, must sound good lmao.

ED - 404 file not found. :mozilla_frown:
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby nandersen on 23 Dec 2008 09:42

Seems they were having some tech problems... I just uploaded again:
http://www.filefactory.com/file/a1aa168 ... ut_mod_zip
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 23 Dec 2008 13:10

:thumbright: checking it out now.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 02 Jan 2009 19:50

Small update so people don't think work on TK has stopped, I assure you it has not! While I'm busy refining aspects, implementing more things and so on, Eggchen is working on some all.spawn aspects to save me time and so you guys get to play the official release of TK 1.1 faster :thumbright: B-)
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 06 Jan 2009 20:15

Well, I just got CS. Gameplay is rubbish, and theres endless things which need sorting out for better gameplay. The good news is I can do what I intended by getting CS, transplanting MANY of the much higher resolution textures into TK. SoC will never of looked so beautiful :-bd
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby Nightwatch on 06 Jan 2009 20:21

That's very good news :thumbright:
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby camn333 on 06 Jan 2009 21:26

Hello, I've got a question, is it possible to deactivate the A-life part of your mod?

You see, I really like this game but I'm in for the story of of it, not just for the killing fun and the A-life murders part of that story, I haven't played that much into the game using this mod, I like what you've done with the visuals and I love the new stealth system (it sucked that everybody knew where you were just for touching a plant) but the A-life is too out of control.

Maybe that's why they left it off to beging with... :-k

Anyways, the fact that a bunch of dogs killed Wolf (even before I got out to speak with him) bothered me, but I started to get pissed when I couldn't even talk with Wolf's men about the rescue mission since there were like 20 or more zombies around them...

Well, is it possible to turn it off? I mean on my own, I'm not asking you to change the mod simply because I hate the A-life...
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 06 Jan 2009 23:55

A-Life isn't really out of control, its natural in behaviour. You will never get the same thing happen the exact same way twice. The fastest way to "turn off" A-Life would be to remove escape_tasks and set switch_distance in the A-Life.ltx file to something like 300. Adjusting the latter though will bring back those irritating pauses the vanilla game suffers with.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby camn333 on 07 Jan 2009 00:03

I know, but it would be better if the A-life were to remain as the vanilla one does at least until you finish the game once... Anyway, try to please everybody and nobody will like it ](*,)

Thanks for the help, and keep up the good work :salute:

Edit

No use... did what you told me and nothing changes, it's still the same A-life as before, any ideas? I do get the vanilla problem though.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 07 Jan 2009 11:26

Try reducing switch distance more so you have more of a chance to get places. Beyond that involves individual ltx file settings and tweaks.
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby DARK TEMPLAR on 07 Jan 2009 14:23

Sorry for being ignorent but I've been offline for two weeks but is the at the moment final release out ?
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Re: The official STALKER: Twilight K.E.T. mod thread!

Postby ket on 07 Jan 2009 14:45

Not yet, waiting on eggchen to do some all.spawn stuff while I'm making some final tweaks :thumbright:
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