Huge mod pack

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Huge mod pack

Postby jamie1992 on 04 Jan 2009 04:11

Hey all, just stumbled across this mod thread, when on HL2.net.

Maybe others will be intrested, i aint tryed it myself so not sure what its like.

Maybe if you check it out, you can let us know?

http://www.halflife2.net/forums/showthread.php?t=150421
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Re: Huge mod pack

Postby busetibi on 04 Jan 2009 04:51

is this the mod Wolfehunter is on about on the GSC boards?
doubt I could run that on my machine
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Re: Huge mod pack

Postby jamie1992 on 04 Jan 2009 04:58

No Wolfehunter is posting his own thing, this is totaly diffrent and i dare say alot better than Wolfehunters. :)
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Re: Huge mod pack

Postby EggChen on 04 Jan 2009 11:48

Random quote from that thread....

Is the fifty million versions of the AK really neccessary?


On another note, god I have almost lost interest in Stalker, I must have completely missed Arsenal 2.0 with an MP5 with scope rails....
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Re: Huge mod pack

Postby ket on 04 Jan 2009 12:25

People might be more interested if this had proper screenshots.. it doesn't, so therefore its crap. Plus, OL is horribly, HORRIBLY, unstable for a lot of people. (Read about it at countless forums)
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Re: Huge mod pack

Postby jamie1992 on 04 Jan 2009 14:35

Yeah OL, was unstable for me, but i was just posting this so others can see it and decide themselves if they wanna try it. :)
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Re: Huge mod pack

Postby ket on 04 Jan 2009 16:36

Must be all the hack scripts that make OL so unstable. Why a lot of the work has never been converted to all.spawn I'll never know.. on demand spawning can really cause problems. Oh well, at least theres no laziness on my part for TK, what people get is something that runs faster than vanilla, looks significantly better and is essentially a whole new game :thumbright:
Mobo: MSI X570 Tomahawk
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Re: Huge mod pack

Postby nandersen on 08 Jan 2009 17:52

ket wrote:Must be all the hack scripts that make OL so unstable. Why a lot of the work has never been converted to all.spawn I'll never know.. on demand spawning can really cause problems. Oh well, at least theres no laziness on my part for TK, what people get is something that runs faster than vanilla, looks significantly better and is essentially a whole new game :thumbright:

Funny, for me OL2.2 was quite stable even in BETA testing :mozilla_surprised:
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Re: Huge mod pack

Postby audioave10 on 22 Feb 2009 11:04

I must say that O.L. was perfectly stable for me. I have just installed this HUGE Mod Pack and it's impressive. Running nice so far and looks
amazing at 1680x1050. Haven't gone far yet . I'll report back about any
stability problems. Lots of VERY cool weapons (besides the 60 versions
of the AK).
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Re: Huge mod pack

Postby Sitiprinc on 22 Feb 2009 16:08

I'm also surprised on these "OL was horribly unstable" posts. O.L. was quite stable for me always, I played it through few times since the 1.2 version til the last 2.2 version, and had only few ctd. It's a LOT better stability than vanilla.
But what you can never know - who plays OL with clean version, and who plays it with merged and edited files. People never confess merging and editing, they just post ctds and error logs.

Wolfehunters supermodpack killed my pc's performance, I must play the game with static lighting, 'cause bar level made "out of memory" ctd always with fdl or odl.
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Re: Huge mod pack

Postby EggChen on 22 Feb 2009 17:59

Agreed, I ran OL without any crashes.

Admittedly, I only ran through the game with a superweapon and invincibility to see some features and check some spawn points etc.... I was not in game for any real length of time, probably blitzed it in a couple of hours collecting some info & thoughts for what I liked in the mod and would look at in the files.

As for any supermod pack, well Stalker is often close to the limit anyway, it needs some careful thought. You cannot just add stuff to a game without effect. I built my game ontop of ZRP which improved performance, I then removed some stuff to free up resource, only then I added stuff to that.

I did not increase mutants or NPC''s, rather lowered them and replaced some with cutout mutants, making them more dangerous to compensate. Only a handful of new weapons and textures, wherever possible pointing the textures at existing bumpmaps to be efficient. I even ensured all of this fit into the existing icon texture to prevent increasing the size of that file. I have deleted unused particles in my own game to lower the size of the particle file loaded into memory and removed dead bodies and some initial NPC's in the zone to thin it out. The game spawned some NPC's in later levels that were not needed, by the time you get there the respawns would populate those areas anyway. I think you have to optimise something before you add shedloads of stuff to it.

Arsenal mod seriously slowed my game down when I tried it out, it stuttered beyond belief.
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Re: Huge mod pack

Postby audioave10 on 22 Feb 2009 18:08

This Mod Pack started out with some problems but many have
worked on it and at least so far it's doing OK. Lots of nice changes!

Edit: This monster is Epic and caused my video driver to reboot in BAR! I DL the latest SLI driver from Nvidia and can now save in BAR
but it helps if I get under a roof so the rain isn't seen. This is about
ALL that xray can handle! COOL Mod, however.
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Re: Huge mod pack

Postby shift3r on 02 Jun 2009 12:43

Where is Arsenal 2.0? the latest i have is : FS_0_966_Arsenal_RC1_Adaptation_v1_1
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