S.T.A.L.K.E.R. - PRIBOI STORY (by dez0wave)

Discussions and Support on S.T.A.L.K.E.R. Mods

S.T.A.L.K.E.R. - PRIBOI STORY (by dez0wave)

Postby dezodor on 26 Sep 2008 21:13

*******************************************************************************
S.T.A.L.K.E.R. - PRIBOI STORY 1.1
*******************************************************************************

-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: S.T.A.L.K.E.R. TOTAL CONVERSION
Homepage.............: http://priboi-story.extra.hu
Authors..............: dez0wave team
Contact..............: dezowave[at]vipmail.hu
Version..............: 1.1 FULL (new game needed) *
Compression Format...: "7Z" ZIP ( http://www.7-zip.org )
Patches..............: World Wide Eng 1.0004 & 1.0005 **

* you can't run this 1.1 if you have 1.0 installed!
** the mod is patched for 1.0004 english version by default

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Release Notes
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This is the 1.1 version of the long awaited Priboi Story. Actually we would
call it the 1.0, what we always wanted to release, but because of time, we
could not finish all the things we wanted. Now this version brings all the
cutout features from PS 1.0. However we are already working on 1.2, and that
will bring more fun, and almost each level will contain new alife.

In 1.1, mostly we concentrated to fix what we can, there were some bugs, most
of them was acceptable, but we tried to clean the mod as much as we could.
This mod is not an other serious sam style braindead shooting simulator. We
aimed on adventure - rpg elements, however the life in the zone is not easy as
you would think.

If you think your pc can handle some graphics tuning, we tested priboi 1.1 with
Sky4ce Skygraphics 1.81 mod. You can grab it from here:

Download: http://depositfiles.com/files/6880508 (v1.81)

You may find more info about us at our website, or we can inform you about the
progress in email too.

The 1.1 version contains all PS 1.0 features, we included the 1.0 readme too, so
you will find everything in 1 place.

We hope you will have more fun in this version. We included some weapons and
some new drivable vehicles, and optimized the levels.

If you have a question, or just want to say something, you will find us at GSC
Forum, or our main site. We have a nice, small community here.


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Features of 1.1 version
-------------------------------------------------------------------------------

NEW FEATURES in 1.1:

- New main menu music by MoozE
- Removed the flames from the reactor (it looked weird 1 year after shoc story, also now it looks cooler at nights)
- Many item got new place, so if you played 1.0, you don't need to fear, that it will be boring, also codes were changed!
- Your house got a marker on the map
- While you are underground, a blowout can happen, it has no sideeffects yet in 1.1 but at least it helps you to know, not to leave the safe area for a few minutes
- New blowout, we removed the old one completely
- Blowout kills the birds (all of them will fall down, after a while they will
re-appear)
- Blowout can be customized in blowout.ltx (turn on-off for blowout, birds, mutants, psy, by the way, the psy is disabled by default, kill the birds is on, kill mutants is off)
- Found codes will appear in your diary, so you don't need to check all
documents again if you need them.
- Blowout hideouts will be marked on pda map 1-2 minutes before the blow.
- After the blowout ends and you are in hideout, you will get an on screen note, that it is safe, and you can go out again
- Realistic weapon configs
- New weapon sounds
- 7 new drivable vehicles (red and blue bus, gaz, lada, new kamaz, zaz986,
zil131)
- Traders were finetuned, and we put back the infoportion type trading, so you
can't buy everything at first, you need to complete several quests to allow
traders to sell you more. Of course their prices are always different, and they sell different stuffs. You can only buy detectors and ecolog stuff from Ecologs, Barman won't sell antidote, and devices. Duty will sell only duty related things. Also they give low prices for your items, so it's not as easy as it was in 1.0
- Underground levels now have ambient music, because before there were no music at ug levels
- Better damage system. Now it's real hard and challenging on harder
difficulties, but also it's not easy on novice mode.
- 6 new food type (sardina, olives, corn, preserved meal, ratpie, peanut)
- New wpns (21 new) (credits and list below) and they are added to npcs, and traders, balanced of course
- If you kill one of your friends, you will get warning, after 2nd warning they will turn into hostile
- Scary storm, realistic thunder sounds from stormchasers (RHumphries, SpeedY, FreqMan, Charel Sytze)
- Better, scarier lightnings during storm (sometimes they are real close)
- Tweaked weather, brings back the old feelings
- More darker nights
- cutout mutants have now monster-parts (cat head, izlom hand, poltergeist brain, tushkano body that you can eat)

For maximum graphics quality, we recommend to use Sky4ce 1.81 mod.

Download: http://depositfiles.com/files/6880508


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Fixes since the 1.0 version
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- sleeping bag fix included from 1.0
- fixed item descriptions (added the missing ones, and corrected the old)
- items fixed, now you can't sell your own pda and bolt and binoc
- crash on death fixed
- bar warzone fixed, other factionwar zones fixed, now you won't become enemy to
duty and loners, if you help them
- pda map color matches the current summer season in zone
- now cigarette works fine, so it reduces health, but reduces hunger too as in
real life
- the blue energy drink fixed, it's stronger now, and of course costs more
- the minimap was fixed too to match current season color
- the slowest levels were fixed, now garbage runs much better
- npcs use the new wpns too, also it depends on rank
- some respawns fixed or altered
- some labs were empty, until now
- fixed blowout spawn (no more ridiculous things, also no more artifacts out of
level border)
- bridge major fixed (you can talk him anytime)
- blockpost commander fixed (not wandering around Radar and Pripyat so you can finish your quests)
- fixed vodka task
- bridge mayor, blockpost commander got god mode, since they are important npc-s
(they were almost immortal in 1.0 too)
- more detailed mission descriptions (some of them have photos attached)
- disappearing documents and items fixed
- many npcs were removed from cordon, since it was flooded with soldiers, and
the game was slow a bit
- better task descriptions, some of them has images too
- fixed npc trading, now they wont sell their guitar, harmonica, pda and weapons
anymore, but they still buy anything
- arena fixed, now you won't fight with soldiers, and Arnie is immortal
- ppl needed more mutants at yantar, and other mostly empty levels, so blowout will spawn more stuff, each level has at least 20 or 30 different spawn point for monsters
- other little tweaks (nothing big, and nothing important but needed)


-------------------------------------------------------------------------------
CREDITS for 1.1 version
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- Ambient music by MoozE
- Weapon skins by Pollux
- Some npc skins by Siro
- Some skins by Marco M
- Darius6 weapon and storm sounds from Sound Overhaul
- Some more real thunderclap sounds recorded by stormchasers (RHumphries,
SpeedY, FreqMan, Charel Sytze)
- Vehicles by Andrei Gerasimov (dez0wave coopeative)
- PLR Realistic Wpns mod 2.5
- Pkm & P90 and Mosin Nagant + Mosin Nagant Scoped (author: Gosuke)
- AK47 and PPSH (authors: Dester & Zereset)
- BM16 Long Rifle (author: Loxotron, GSC)
- Saiga 12c (authors: Tambovski, BarbAn, S_Cream_Err, Fantom Oblivion, xStream,
lez0)
- Benelli M1 Short (authors: Twinke Masta, Thanez)
- PP-19 Bizon (authors: cryomerk, readersdigest, Millenia)
- FN2000 Old (author: Z.E.N., GSC)
- Kriss Super V (authors: RedRogueXIII, SilentAssassin12, Twinke Masta)
- Ingram MAC10 (authors: Pete, Millenia)
- MP7 (authors: Schmung, the_tub, SureShot, DarkElfa ®, Thanez)
- OTS-33 (authors: Kimono, Millenia)
- Steyr TMP (authors: Logger, Thanez)
- TEC-9. (authors: Z.E.N.)
- Groza 2 (author: Z.E.N., GSC)
- Mp5K (authors: Z.E.N.)
- AK103 (authors: Z.E.N.)
- Sr3 Vihr (authors: Z.E.N.)
- Walter 99 (authors: Z.E.N.)
- Toz34 sawn off (author: Z.E.N., GSC)
- Particles.xr file for weapons merged by EggChen.

The models of counter strike weapons and textures created by:
Twinke Masta, Thanez, cryomerk, readersdigest, Millenia, Pete, Schmung,
the_tub, SureShot, DarkElfa®, RedRogueXIII, SilentAssassin12, Logger, Dav0r,
Downloadable Skillz, Kimono, GigantoR, Kurgan, Rionname.
These models were animated and edited for stalker compartiblity by: Z.E.N.


-------------------------------------------------------------------------------
Features of 1.0 version
-------------------------------------------------------------------------------

This is the list of features from 1.0 version. Note, some of them were changed
since release! (and also we didn't include all features, that would make too
long list)

- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No 'shoc' storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- Infections (you will need antidotes)
- New cut-out documents.
- New hud, new inventory.
- Tougher enemies.
- Better npc detection settings (now you can sneak...)
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use '-nointro' for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs, or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod).
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a some cut out monsters to every level. (nothing new, but good feature)
- Added a lot of vehicles to almost every level. (nothing new, but good feature)
- Vehicle floating issue fixed.
- New sound effects at the Sarcophagus.
- BTR windows can be opened with 'L' button.
- New bar music. (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More 'war' between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the night vision or headlamp, until you buy a new torch, and also it's a good idea to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,some quest items, artifacts, and torches as in the 'old stalker'...



-------------------------------------------------------------------------------
CREDITS for 1.0 version
-------------------------------------------------------------------------------


- Psy Zones and Blowout mod 1.2x by LSSNeitrino & dezodor
- Btr windows are open by Romzes
- sleep mod by ab@ndon
- AMK Sleeping bag with sleep menu
- shootable birds by AMK Team
- Siro's reskin pack
- detector mod by Terminator149
- niva sound from my neighbour's niva (not the best ...hehe)
- uaz sound from a youtube video (official uaz jeep test)
- less generic stalker/rookie/bandit skins by jrmy
- main menu theme song: Rob D. - Clubbed To Death -> removed in 1.1
- Some sounds from S.t.a.l.k.e.r. Sounds Overhaul by Darius6
- Gloves and sleeves reskin by Marco M.
- Repair mod by Shebuka
- Artifact Activation 1.3 by - XiaNi, WarLord & BAC9-FLCL
- gulag_pripyat.script from BFA by Bardak



-------------------------------------------------------------------------------
GREETINGS
-------------------------------------------------------------------------------

Dez0wave team greets:

NatVac, Zeed, Bardak, Neo][, Alwen, Dev1ce, Natace, xStream, Don Reba, Bac9-flcl, Darius6, Fatrap, Ceano, Claysoft'65, Nosf3ratu, Marco-M, Gr1ph00n, Kanyhalos, Widra, Loxotron, Hesh, Bober, HarD313, MarteenDee, Nemo, Gubr, Dade, Super-Panda, Pixel, Anon, Russian-Stalker, Rusya, Utility, Unstoppable, Silverpower, Lee28, Xman99, Soduka, Darknothing, Cobra428, JohnnyTheWolf, EggChen, Pelzr, Dade
FFStalkerx, Brazuca and many more



-------------------------------------------------------------------------------
Install Notes
-------------------------------------------------------------------------------

This 1.1 version is a complete re-release of 1.0 plus the many included features and fixes. This was needed, because many files were removed, and with a simple overwrite they won't disappear.

INSTALL:

1. make sure you don't have Priboi Story 1.0 installed
2. if you have, then delete it (delete gamedata folder and saves)
3. unpack this mod to the Stalker - Shadow of Chernobyl game directory *
4. edit the fsgame.ltx as usual with mods ($game_data$ = true|true|)
5. read the readme carefully
6. launch a new game **
7. have fun!

* you don't need to make gamedata folder, just extract everything to stalker
** forget the old 1.0 saves, this 1.1 needs new game start!


If you use 1.0005 patch, you must copy the files from Gamedata\PATCH folder and update the old ones. If it is done, then it will run with 1.0005 patch too.
We still recommend to use 1.0004 since thats the most stable sp patch ever released.


UNINSTALL:

Completely remove the gamedata folder from your stalker directory.


-------------------------------------------------------------------------------
System Requirements
-------------------------------------------------------------------------------

We tested a lot with different pc specs, so we hope this will help you to set
the graphics settings properly in game:

* If you would like to play on medium settings, static lightning, then:
(do not use such things like -smap4096 -mblur even if your vga supports it)

- 2ghz cpu (intel - amd)
- 1gb ram
- ati 9800pro or 9700 series or nvidia x1900 series

* If you would like to play on high settings, but not yet maxed, then:
(you can try out Sky4ce 1.8 too, it will make the graphics much better)

- 3ghz cpu (intel - amd)
- at least 2gb ram
- ati x1950xt or nvidia 8000 series vga

* If you want to run Priboi Story on maximum graphics, with sky4ce 1.81 tuning
and without any trouble or/and slowdowns, you need:

- 3ghz cpu (intel-c2d or amd)
- 3gb rams
- nvidia 8800gt or 9800, or ati-amd x4850-70

-------------------------------------------------------------------------------
Priboi Story, the first total conversion new storyline mod for S.T.A.L.K.E.R.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
All mods are free for stalker, if you see it somewhere for money, drop us an
e-mail and we will send you a working download link!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Property of dez0wave team 2008.08.10.
-------------------------------------------------------------------------------

DOWNLOADS SECTION:

megaupload:
http://www.megaupload.com/?d=2QHGNNYP

depositfiles:
http://depositfiles.com/files/7394763

files.to:


rapidshare.de:
http://rapidshare.de/files/40292668/Pri ... ve.7z.html

stalkerfiles/filefront:

moddb:

ceano's site:
http://www.ringen.net/~ajs/stalker/mods ... ez0wave.7z


PRIBOI STORY 1.1 Manual with pictrues:

http://chernobyl.extra.hu/PriboiStoryPapers.pdf

PRIBOI STORY 1.1 WALKTHRU by Nemo
http://www.files.to/get/398663/n5b5parcud

PRIBOI STORY 1.1 PATCHES:
For 1.0004 patch:
http://stalker.filefront.com/file/STALK ... y_11;93630

For 1.0005 patch:
http://stalker.filefront.com/file/STALK ... y_11;93629



SCREENSHOTS:

http://www.ringen.net/~ajs/stalker/mods ... riboi.html

Thanks to: Ceano, Jamie1992, Gubr, Serensius, FFStalkerx for the upload

Other localisations are under translation
dez0wave team
dezodor
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Postby jamie1992 on 26 Sep 2008 21:44

I have loved Priboi since version 1 and 1.1 is awesome.

1.2 will be the king of mods for stalker hands down in my view alongside back to the roots.
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Postby audioave10 on 29 Sep 2008 01:03

I am playing this now and it's almost like a different game. So many new
trees, buildings,small areas, sniper-towers and even giant monoliths that
shine at night. Amazing mod. :thumbright:
This is 1.1 by the way.
"Let the Zone take me if I am"
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audioave10
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Postby DARK TEMPLAR on 02 Oct 2008 15:12

Do you have it in zip format
edit: never mind, problem solved
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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DARK TEMPLAR
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Postby dezodor on 03 Oct 2008 16:09

we are testing rostok factory with priboi 1.2 ... we noticed some strange things, but probably those can be solved if we remove the masked fireplaces. (because even if we put the npcs around fire, somehow they sit next to the fire not around it)
dez0wave team
dezodor
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Posts: 20
Joined: 26 Sep 2008 00:21
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Postby Ultradad on 04 Oct 2008 21:42

Hello there :thumbright:

I have been playing through this mod and would like to thank you and your team on a excellent bug free and fun mod :salute:

As i am a bit thick and couldnt find anything :geek: i downloaded your walkthrough :bounce: which is very detailed and helped alot

I am a bit stuck on lab x18, i found all documents and ready for next part, when i open the door i am infected again and need antidote, so folling your great guide i ran down stairs to room with fridge and bluebox, problem is there is no antidote in it :pale: , its drops a hint at another one somewhere down there but no luck, so only option i got now is earn a bit more cash and buy the other one from the scientist :bounce:

Any hints would be great or i will buy another one but i will finish this mod as its excellent :thumbleft:
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Postby Ultradad on 06 Oct 2008 03:07

Hello there :thumbright:

All sorted now, went and bought one and found the other one in lab x18 next to fridge, if you opened the fridge you could not pick it up :salute:

Back to work, got to fight my way back to cnpp :sunny:
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