S.T.A.L.K.E.R. - Lost Alpha(by dez0wave)

Discussions and Support on S.T.A.L.K.E.R. Mods

S.T.A.L.K.E.R. - Lost Alpha(by dez0wave)

Postby dezodor on 26 Sep 2008 21:16

Back To The Roots Of Stalker Porject

What was Oblivion Lost?

That was the name of old stalker, before they changed it to Shadow of Chernobyl. The old stalker was totally different. We are not just talking about level design, but the purpose of the game was different too. You were a real stalker. Total freeplay, no storyline (not good idea), unscripted alife (sometimes good, but mostly not), stalkers had their own jobs, they picked up infos and tasks at local traders, and they were wandering around, collecting artifact, then taking back them to the trader, etc. The blowouts were also present, where you needed to look for a nice hideout. The artifacts respawned after blowout, and the anomalies changed their position.

Most of us follows stalker development since 2001-2, when they presentated their new x-ray engine, and we saw some aztec city ruins with robots. Yes, at that time it was popular to make it, like serious sam Smile However they realized, that it becomes boring, and wow they live near a strange place, the exclusion zone, so why not making a game about it?

So they edited title, from oblivion lost, to Stalker - oblivion lost.

We don't know much about it, it was the first stalker prototype and the old dx7-8 engine was brilliant at that time. Xray was one of the best engines.


Why did you choose to remake it?

We always wanted to play the old stalker, from that time, when we were kids too, and we became addiced with this idea. When we saw the fist videos of cordon, garbage, darkscape, radar, military, pripyat, and of cours e the power plant, we thought its not possible, its just a dream.

Later, during the years of developement, the team changed, ideas and possibilities changed, and the levels too. And then in 2007, we got the game. First it was real good, and second time too, well actually we played it a lot of times, and it was still good, perfect, but something was missing.

Then we opened forums, topics, and we talked about the old content, that was removed, or remade. Instead of darkscape, we got darkvalley, instead of the old landfill, we got the empty garbage, instead of old cool cordon, we got an other one, what is also good, but we miss the old factory, and villages. The zone at that time looked like a derelict area. Tons of trees, bushes around villages, nearly impossible to get in, it was real good.

We wanted to remake this for a long time, but we started Priboi Story last summer, so we decided to finish it first. We also had some small projects, like the first blowout mod, freeplay mod, and assistances in other mods, like ol mod.

Now we felt, its time to start to make our dreams. The game we always wanted to see. However we already implemented a lot of old content to Priboi Story 1.0, so some of them will be in our next project too, but first of all we are focusing on returning the old areas to the game.

Let's see some progress:

levels & graphics: (still work in progress versions, with draft compile)

Garbage

A real trash land it was... Before the accident in 1986, there was a small village, and a railway with bridge in the area. After the accident everyone was evacuated, and they needed to put the trash somewhere... There are many areas with large pile of trash in the Zone. This one aims to bring back the old forgotten level we saw on old pictures during stalker developement in 2002-2004. In 2005 they recreated the level, and in my honest opinion it can not be compared to the old one. We also added many big and small gaps on the map, so you can go deeper in the trash, and look for artifacts, or just explore...


Video:

http://www.youtube.com/watch?v=R0PGS8IvWrQ

Pictures:

http://chernobyl.extra.hu/garbageland.jpg
http://chernobyl.extra.hu/garbageland2.jpg
http://chernobyl.extra.hu/garbageland3.jpg
http://chernobyl.extra.hu/garbageland4.jpg
http://chernobyl.extra.hu/garbageland5.jpg
http://chernobyl.extra.hu/garbageland6.jpg


Darkscape:

A silent place it was.... stalkers called it dark woods. A place where no one wanted to go. It was a dark landscape with a dead forest, a little base, and a cemetary. It also contained some big generators.... but no one knows who built them, and why...

Video:

http://www.youtube.com/watch?v=75fwxYXwk-A

Screens:

http://chernobyl.extra.hu/map/dscape/1.jpg
http://chernobyl.extra.hu/map/dscape/2.jpg
http://chernobyl.extra.hu/map/dscape/3.jpg
http://chernobyl.extra.hu/map/dscape/4.jpg
http://chernobyl.extra.hu/map/dscape/5.jpg
http://chernobyl.extra.hu/map/dscape/6.jpg
http://chernobyl.extra.hu/map/dscape/7.jpg
http://chernobyl.extra.hu/map/dscape/8.jpg
http://chernobyl.extra.hu/map/dscape/9.jpg
http://chernobyl.extra.hu/map/dscape/10.jpg
http://chernobyl.extra.hu/map/dscape/11.jpg
http://chernobyl.extra.hu/pictures/dsc/0.jpg
http://chernobyl.extra.hu/pictures/dsc/1.jpg
http://chernobyl.extra.hu/pictures/dsc/2.jpg
http://chernobyl.extra.hu/pictures/dsc/3.jpg

Rostok Factory:

An old factory, near cordon. Formerly it was a stalker base, before they captured the wild territory, and now they run a bar there. The old factory was abandoned for many years, ideal place for monsters, but some passangers reported some strange activity from there....

Lots of screens, because no video yet:

http://chernobyl.extra.hu/priboi_test/sp/dx9/1.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/2.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/3.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/4.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/5.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/6.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/7.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx9/8.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx8/1.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx8/2.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx8/3.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx8/4.jpg
http://chernobyl.extra.hu/priboi_test/sp/dx8/5.jpg
http://chernobyl.extra.hu/draft/1.jpg
http://chernobyl.extra.hu/draft/2.jpg
http://chernobyl.extra.hu/draft/e/1.jpg
http://chernobyl.extra.hu/draft/e/2.jpg
http://chernobyl.extra.hu/draft/e/3.jpg
http://chernobyl.extra.hu/draft/e/4.jpg
http://chernobyl.extra.hu/draft/e/5.jpg
http://chernobyl.extra.hu/draft/e/6.jpg
http://chernobyl.extra.hu/draft/e/7.jpg
http://chernobyl.extra.hu/draft/e/8.jpg
http://chernobyl.extra.hu/draft/e/9.jpg
http://chernobyl.extra.hu/draft/e/10.jpg
http://chernobyl.extra.hu/draft/e/11.jpg
http://chernobyl.extra.hu/draft/e/12.jpg


Deadcity:

Small suburban ****soviet town, near the army warehouses. formerly it was a mercenaries camp, and this was the place where you supposed to meet Doc.... but later gsc removed it.... well nothing much to say, it contains many unique buildings, like the gymn, school, cultural house, ruined flats, and many village houses around the citycenter...

video:

http://www.youtube.com/watch?v=yzLQEOckBKQ

screens:

http://chernobyl.extra.hu/map/deadc/01.jpg
http://chernobyl.extra.hu/map/deadc/02.jpg
http://chernobyl.extra.hu/map/deadc/03.jpg
http://chernobyl.extra.hu/map/deadc/04.jpg
http://chernobyl.extra.hu/map/deadc/05.jpg
http://chernobyl.extra.hu/map/deadc/06.jpg
http://chernobyl.extra.hu/map/deadc/07.jpg
http://chernobyl.extra.hu/map/deadc/08.jpg
http://chernobyl.extra.hu/map/deadc/09.jpg
http://chernobyl.extra.hu/map/deadc/10.jpg
http://chernobyl.extra.hu/pictures/dcit/dcity1.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity2.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity3.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity4.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity5.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity6.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity7.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity8.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity9.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity10.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity11.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity12.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity13.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity14.JPG
http://chernobyl.extra.hu/pictures/dcit/dcity15.JPG


http://chernobyl.extra.hu/map/dcity/fourpillar/01.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/02.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/03.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/04.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/05.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/06.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/07.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/08.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/09.jpg
http://chernobyl.extra.hu/map/dcity/fourpillar/10.jpg

The city will have underground system too

http://chernobyl.extra.hu/map/dcity/pince1.jpg
http://chernobyl.extra.hu/map/dcity/pince2.jpg
http://chernobyl.extra.hu/map/dcity/pince3.jpg
http://chernobyl.extra.hu/map/dcity/pince4.jpg

Other things from the old stalker:

Old beta-****bolt hud:

Video shows you the old bolt hud. We always wanted to return the old hand movement, and anims, and hand positions too, so we asked a pro, Gosuke to help us. see the results... Now you see both hands, and the old animations.

http://www.youtube.com/watch?v=cEdG3RPAkKs

The artifact mergrer returns :
We always wanted to return the old artifact merger, that made by gsc, but later abandoned for unknown reasons. You have a big steel case, and when you open it, you can place 2 artifact in it, and if you placed correct ones, it will make a new artifact for you, with combined powers. You will find some old documents for that artifact, and a guy at bar can decript the old documents for you, of course for money... and then you will know how to use it.

http://www.youtube.com/watch?v=FWOprnuE5P8
Last edited by dezodor on 26 Sep 2008 21:18, edited 1 time in total.
dez0wave team
dezodor
Senior Resident
 
Posts: 20
Joined: 26 Sep 2008 00:21
Location: Hungary

Postby dezodor on 26 Sep 2008 21:16

Some more screens of Deadcity:

http://priboi-story.extra.hu/pic/deadc/00.jpg
http://priboi-story.extra.hu/pic/deadc/01.jpg
http://priboi-story.extra.hu/pic/deadc/02.jpg
http://priboi-story.extra.hu/pic/deadc/03.jpg
http://priboi-story.extra.hu/pic/deadc/04.jpg
http://priboi-story.extra.hu/pic/deadc/05.jpg
http://priboi-story.extra.hu/pic/deadc/06.jpg
http://priboi-story.extra.hu/pic/deadc/07.jpg
http://priboi-story.extra.hu/pic/deadc/08.jpg
http://priboi-story.extra.hu/pic/deadc/09.jpg
http://priboi-story.extra.hu/pic/deadc/10.jpg
http://priboi-story.extra.hu/pic/deadc/11.jpg
http://priboi-story.extra.hu/pic/deadc/12.jpg
http://priboi-story.extra.hu/pic/deadc/13.jpg
http://priboi-story.extra.hu/pic/deadc/14.jpg
http://priboi-story.extra.hu/pic/deadc/15.jpg
http://priboi-story.extra.hu/pic/deadc/16.jpg
http://priboi-story.extra.hu/pic/deadc/17.jpg
http://priboi-story.extra.hu/pic/deadc/18.jpg

Deadcity was attached back to singleplay and to the gamegraph:

http://chernobyl.extra.hu/map/dcity/attached/1.jpg
http://chernobyl.extra.hu/map/dcity/attached/2.jpg
http://chernobyl.extra.hu/map/dcity/attached/3.jpg
http://chernobyl.extra.hu/map/dcity/attached/4.jpg
http://chernobyl.extra.hu/map/dcity/attached/5.jpg
http://chernobyl.extra.hu/map/dcity/attached/6.jpg


Rostok Factory was attached back to stalker too:

http://chernobyl.extra.hu/map/rostok/ps12/1.jpg
http://chernobyl.extra.hu/map/rostok/ps12/2.jpg
http://chernobyl.extra.hu/map/rostok/ps12/3.jpg
http://chernobyl.extra.hu/map/rostok/ps12/4.jpg
http://chernobyl.extra.hu/map/rostok/ps12/5.jpg
http://chernobyl.extra.hu/map/rostok/ps12/6.jpg
http://chernobyl.extra.hu/map/rostok/ps12/7.jpg
http://chernobyl.extra.hu/map/rostok/ps12/8.jpg
Last edited by dezodor on 26 Sep 2008 21:21, edited 2 times in total.
dez0wave team
dezodor
Senior Resident
 
Posts: 20
Joined: 26 Sep 2008 00:21
Location: Hungary

Postby dezodor on 26 Sep 2008 21:19

Two new video about finally working hanging lamps


we remove all other lights from labs, and add some hanging lamps with a little move logic (will be spooky) ... also the bigger camps will have lights in some houses, bar will have more light at night (what about street lights? there are some unused lampposts) (also these lights will turn on at night, and turn off at morning - power save you know) but mostly just think about it, pitchblack, some cold creepy wind, and you see a little moving oillamp far away. will make cool atmoshpere. i have no idea why they removed these things from shoc, but now, they are back we plan to release them with priboi story 1.2, and the back to the roots project.

video 1: http://www.youtube.com/watch?v=oaZXgST8b2c (ps 1.2)

video 2: http://www.youtube.com/watch?v=IOH59XoGMrw (roots)
dez0wave team
dezodor
Senior Resident
 
Posts: 20
Joined: 26 Sep 2008 00:21
Location: Hungary

Postby Nightwatch on 26 Sep 2008 22:21

These are uniquely amazing work.
What we see here is the opening of a new era in STALKER modding. Exciting news. :thumbright:
User avatar
Nightwatch
Site Admin
 
Posts: 2676
Joined: 13 Apr 2007 05:42
Location: London, United Kingdom

Postby jamie1992 on 26 Sep 2008 22:27

Nightwatch wrote:These are uniquely amazing work.
What we see here is the opening of a new era in STALKER modding. Exciting news. :thumbright:


QFT

I agree a new era of stalker modding a breakthrough in my eyes.
User avatar
jamie1992
Senior Resident
 
Posts: 802
Joined: 12 Sep 2008 23:04
Location: Oxford, Oxfordshire, United Kingdom

Postby audioave10 on 27 Sep 2008 09:16

After seeing that I just MUST ask: Estimated Time of Arrival???

:bounce:
"Let the Zone take me if I am"
User avatar
audioave10
Senior Resident
 
Posts: 1154
Joined: 14 Sep 2008 01:30
Location: USA

Postby dezodor on 27 Sep 2008 17:37

the levels are almost ready, but they need alife, quests, and testing a lot :)
i cannot say precise release date, but probably q1 next year.

we have 3-4 testers, but will require more probably, and when the time comes, i will ask around for help. until then, i can only post screens and stuff. :)

the main goal is to bring back the old stalker, that was promised. we are not sure if we can do that, but at least we try :) Since no one knows how it worked and such things, we can only return the cut levels for sure, and then we will find out some sort of gameplay, or use the old storyline (almost the same as shoc, but with decent changes, like you will be captured at deadcity by mercs, and need to escape, talk to doc there, and such things.. )
dez0wave team
dezodor
Senior Resident
 
Posts: 20
Joined: 26 Sep 2008 00:21
Location: Hungary

Postby Kanyhalos on 27 Sep 2008 17:42

It's already good if you can make a mod what is very similar or just almostly the same. We'll help you out with testing for sure.
DOWNLOAD Oblivion Lost 2.2 for 1.0004
http://rapidshare.de/files/40226819/OL2 ... 04.7z.html

DOWNLOAD Oblivion Lost 2.2 for 1.0005
http://rapidshare.de/files/40226610/OL2 ... 05.7z.html
User avatar
Kanyhalos
Senior Resident
 
Posts: 312
Joined: 26 Sep 2008 09:46
Location: Auburn:)

Postby audioave10 on 27 Sep 2008 19:55

I will be glad to beta test if needed.
:thumbleft:
"Let the Zone take me if I am"
User avatar
audioave10
Senior Resident
 
Posts: 1154
Joined: 14 Sep 2008 01:30
Location: USA

Postby dezodor on 28 Sep 2008 02:04

thanks, will talk about it when the time comes :)


Rostok Factory video:

since we posted many screens of it, we decided to make a small video. we didnt want to spoil the whole level, so we filmed only a small part of it, somewhere in the surroundings...

http://uk.youtube.com/watch?v=c-MkXbzHilw
dez0wave team
dezodor
Senior Resident
 
Posts: 20
Joined: 26 Sep 2008 00:21
Location: Hungary

Postby Sitiprinc on 28 Sep 2008 14:25

:axe:
:thumbright:

I want to play this mod on my machine. You can count me as a betatester too!
User avatar
Sitiprinc
New Member
 
Posts: 7
Joined: 27 Sep 2008 00:27
Location: BigVillage

Postby busetibi on 28 Sep 2008 14:40

dez0wave wrote:thanks, will talk about it when the time comes :)


Rostok Factory video:

since we posted many screens of it, we decided to make a small video. we didnt want to spoil the whole level, so we filmed only a small part of it, somewhere in the surroundings...

http://uk.youtube.com/watch?v=c-MkXbzHilw


damn that looks nice :thumbright:
User avatar
busetibi
Senior Resident
 
Posts: 464
Joined: 12 Sep 2008 23:17
Location: Gold Coast, Australia

Postby MeanderingBeing on 30 Sep 2008 09:34

WOW! This sounds amazing, any idea when we are going to play this?
LOOK! It says gullible on the ceiling!!!
User avatar
MeanderingBeing
Senior Resident
 
Posts: 631
Joined: 28 Sep 2008 07:03
Location: The Road.... AGAIN....

Postby Kanyhalos on 30 Sep 2008 09:35

MeanderingBeing wrote:WOW! This sounds amazing, any idea when we are going to play this?


dezodor:
"i cannot say precise release date, but probably q1 next year."
DOWNLOAD Oblivion Lost 2.2 for 1.0004
http://rapidshare.de/files/40226819/OL2 ... 04.7z.html

DOWNLOAD Oblivion Lost 2.2 for 1.0005
http://rapidshare.de/files/40226610/OL2 ... 05.7z.html
User avatar
Kanyhalos
Senior Resident
 
Posts: 312
Joined: 26 Sep 2008 09:46
Location: Auburn:)

Postby jamie1992 on 30 Sep 2008 09:51

Yep looks epic and its ALOT of work aswell, this pripyat map is taking me AGES and im only adding areas to it let alone building new maps, redoing all the paths and textures and god knows what else on top and then recompiling it all.

All i gotta do is rebuild the map for new areas in mine, make sure all textures still vaild, rebuild paths and then compile which is alot of work but id be damned if i could do it on a scale of this magnitude.
User avatar
jamie1992
Senior Resident
 
Posts: 802
Joined: 12 Sep 2008 23:04
Location: Oxford, Oxfordshire, United Kingdom

Postby nandersen on 01 Oct 2008 20:12

This is going to be compatible with the 1.0005 patch, right?

If you still need testers I'll gladly help :bounce:
User avatar
nandersen
Senior Resident
 
Posts: 212
Joined: 17 Sep 2008 17:24

Postby DARK TEMPLAR on 02 Oct 2008 06:51

Now if I understood correctly then these will all be in Briboi too right?
And these are really outstanding, brilliant work :salute:
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
User avatar
DARK TEMPLAR
Senior Resident
 
Posts: 1151
Joined: 16 Sep 2008 07:26
Location: Drifting in an endless haze

Postby Kanyhalos on 02 Oct 2008 07:24

No, this is an other mod.
DOWNLOAD Oblivion Lost 2.2 for 1.0004
http://rapidshare.de/files/40226819/OL2 ... 04.7z.html

DOWNLOAD Oblivion Lost 2.2 for 1.0005
http://rapidshare.de/files/40226610/OL2 ... 05.7z.html
User avatar
Kanyhalos
Senior Resident
 
Posts: 312
Joined: 26 Sep 2008 09:46
Location: Auburn:)

Postby DARK TEMPLAR on 02 Oct 2008 13:18

So some of that stuff won't be in Briboi, oh well, no matter. Anyway as I said before, this is awsome :thumbright:
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
User avatar
DARK TEMPLAR
Senior Resident
 
Posts: 1151
Joined: 16 Sep 2008 07:26
Location: Drifting in an endless haze

Next

Return to Mods & Discussions

Who is online

Users browsing this forum: No registered users and 2 guests

cron