Winchester mod!!!help!

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Winchester mod!!!help!

Postby ivanzu on 14 May 2010 15:18

Hello guys i created an winchester on 3ds max 9 .but i need help with animating it, now the question is do i need hands if i dont need hands what tools i need to create weapons mods how to convert a fiel into the OFG?? this is a question about teh STALKER call of prypiat. ](*,) oh yes and im looking for soem guys who can worrk with me on this mod. bye have a nice day! :-bd
ivanzu
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Re: Winchester mod!!!help!

Postby ket on 14 May 2010 18:21

When animating weapons for SoC you need hands, but when animating weapons for CS or COP you don't need hands.
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

STALKER: Singularity (SIN) homepage
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ket
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Re: Winchester mod!!!help!

Postby ivanzu on 15 May 2010 12:55

so that means i need to put cordinates of hands in configs ??
ivanzu
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Re: Winchester mod!!!help!

Postby ket on 15 May 2010 15:57

No. When animating for SoC you have to import the hands into whatever 3D modelling app your using and use them with the gun model. For CS or COP you can just make the gun model then import it.
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

STALKER: Singularity (SIN) homepage
User avatar
ket
Senior Resident
 
Posts: 1262
Joined: 14 Sep 2008 11:57
Location: The solar system


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