OK... just a quick update and it is off to bed for this old man! Tweaked over a 1000 lines of code today and it is looking good. Once again, this mod is based on R&G Special Edition so many of the basics will be the same. The major changes are that you will not encounter Rogues or Strangers until you enter freeplay mode by finishing the game... instead, you will have to deal with lots of mutants... LOTS!
I did put controllers in this mod. Be forewarned... controllers cause crashes.... no solution to the problem yet. It is believed to be a hard-coded animation based error that causes the crash. The only way to avoid a crash is to kill the controller before he gets to a certain animation point. I did stick them in places where a crash would not have a significant impact... for instance, at the beginning of a short, easy level. Hopefully this will work out for everyone!
OK... regarding the Strangers and Rogues.... the Strangers are a bit easier to kill than they were in R&G Special Edition. But.... (don't you love those "buts"!!).... the Rogues are now your enemies also... and their "toughness" level starts out where the Strangers leave off. For instance a Rogue Novice is as tough as a Stranger Master!! And to make it even more interesting, the Rogue Master is armed with a .50 cal. and the Rogue Veteran has a Snork Sweeper! Should make for some decent fights!!!!
I will do a brief pre-release test the next couple of days and then I will upload it. I played it for about 3 hours today and found one error that is now fixed.
@Ultradad.... I will have to check into the widescreen issue. Will keep you posted!