Clear Sky Coord's and ID's

Discussions on Modding of S.T.A.L.K.E.R. SoC & Clear Sky

Clear Sky Coord's and ID's

Postby jamie1992 on 06 Oct 2008 16:30

Ok so im making a little minimod for CS, i wont disclose to much as its just for testing purposes, but i noticed that rs_stats dosent show the coords anymore and the all.spawn now has hundreds of diffrent ID's for each level what the hell is going on here anyone care to explain?

I wanna know how to get Coords and ID's in CS because it dosent seem to work like SOC did.

So anyone care to shed some light in this?
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Postby jamie1992 on 07 Oct 2008 13:20

*bump*

Any ideas anyone or am i just being stupid and not looking hard enough. :S
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Postby jamie1992 on 09 Oct 2008 10:31

Anyone have any idea at all?

Or am i just being a fool and missing something completly blatant?

Rs_stats on dosent show the Coord's etc.
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Postby EggChen on 09 Oct 2008 21:27

Sorry Jamie I can't help...

I started Clear Sky yesterday, and turned it off after 5 minutes in utter disgust.

Just had a thought, tweakguides includes a list fo all console commands....

http://www.tweakguides.com/ClearSky_8.html

rs_cam_pos looks like an interesting name......
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Postby Kanyhalos on 09 Oct 2008 22:09

EggChen wrote:I started Clear Sky yesterday, and turned it off after 5 minutes in utter disgust.


LOL
DOWNLOAD Oblivion Lost 2.2 for 1.0004
http://rapidshare.de/files/40226819/OL2 ... 04.7z.html

DOWNLOAD Oblivion Lost 2.2 for 1.0005
http://rapidshare.de/files/40226610/OL2 ... 05.7z.html
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Postby jamie1992 on 09 Oct 2008 22:19

Hehe, yeah its cool i figured it all out with a simple Main Menu funtion that prints then Coord's and ID's into the console. :D if anyone wants it ill upload for them.
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