Custom Map - Gasworks (need help)

Discussions on Modding of S.T.A.L.K.E.R. SoC & Clear Sky

Postby ket on 14 Nov 2008 00:06

Check none of your files have a "*" in them, that can cause hell when doing stuff in the SDK. I would also be very interested in the files to go through the deep depths of darkness that are involved in metamorphasising a MP map into a SP map :D
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Postby Matt_B on 14 Nov 2008 11:37

here's all the files i've got relating to the map (probably more than you need, including the compiled map, rawdata, mapfiles, all my custom textures in .dds & .tga format...), 130mb:

http://www.filefactory.com/file/957b8c/ ... _files_rar

note: the terrain textures aren't final (needs a new asphalt & replacement for the brown dirt).

have fun, hopefully some clever bugger can figure out why the detail objects don't compile.
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Postby ket on 14 Nov 2008 14:32

Sweet! I'll deffinately be playing around with the map, you put a lot of hard work in seems a shame to let it go.
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

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Postby DARK TEMPLAR on 14 Nov 2008 15:28

It does look like a good map indeed, perhaps ket might use it his mod
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Postby Matt_B on 15 Nov 2008 13:29

Detail objects are now working - you need to have .tga versions of any alpha opacity textures in the rawdata folder. I'm guessing this is so the detail object compiler can generate either shadows or a mask effect using transparency.

Was wondering if it'd be possible to render a flythrough of the map, similar to what gsc did in this trailer:

http://uk.youtube.com/watch?v=_14dG3xDKPk

Probably just need to spectate & fly around using a joystick & fraps, but would be cool if this feature was in there somewhere...
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