Simbion artefact features

Discussions on Modding of S.T.A.L.K.E.R. SoC & Clear Sky

Simbion artefact features

Postby DARK TEMPLAR on 07 Mar 2013 16:08

So,
Q nr.1 What mods do you know of that contain that, aside from the obvious one on this site?
Q nr.2 How difficult would it be to separate that feature alone?
Q nr.3 How difficult might it be to apply it to another mod?
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Re: Simbion artefact features

Postby Nightwatch on 10 Mar 2013 16:02

If simply put, those are some wide-ranging and (significantly) highly developed features, most of which run on proprietary AMK and ABC scripts and carry tight organic connections -in particular- with ongoing events and various complex set conditions, and -in general- with the whole game in a single body, and along the way, at various extents, they may also carry additional (some may be tricky) work done by original SIMBION and then NEWSA projects.
Even from a seasoned programmer's viewpoint, unraveling all the necessary ties, power sources (scripts, conditions, etc) would be a short of a nightmare, if not impossible of course, let alone reconstruct them in meaningful way.
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Re: Simbion artefact features

Postby ket on 11 Mar 2013 01:41

Grab the Dexx & dezowave merged blowout mod, it gives a large scale of artefact spawn flexibility with a whole hoast of other useful stuff. Easy to mod and implement in general.
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