Anyone tried the ENB series mod for SSAO/SSIL? Screens & link here: http://boris-vorontsov.narod.ru/ss_stalker_en.htm
In particular I'm wondering if the screen-space ambient occlusion could be used as a replacement for compiling lightmaps, so you'd have a workflow like this:
* quickly compile a map on draft settings
* fill in the lightmaps with pure white for example (to eliminate any hemi lightmap effect) & optionally downscale them from 1024x1024 to say 8x8 pixels
* enable SSAO mod
Also is there another shader mod that uses this technique?