This is the ammo section I added to weaons.ltx;
[ammo_44_Magnum]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_44_Magnum" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_11.43x23_fmj.ogf
description = ammo-44-Magnum_descr
$prefetch = 64
cost = 500
box_size = 50 ;20
inv_name = ammo-44-Magnum
inv_name_short = ammo-44-Magnum_s
inv_weight = .3
inv_grid_width = 2;1
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 33
k_dist = 1.2
k_disp = 1.2
k_hit = 1.2
k_impulse = 1.3
k_pierce = 0.1
k_ap = 0.1
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.05
I checked and I used the vanila desert eagle to comvert to 44 Magnum. Someone made a .50cal for the eagle and I don't see where he did anything different. I renamed ammo to 50_Magnum and it still did not work.
This is what I added to text files;
<string id="ammo-44-Magnum">
<text>44 Magnum rounds</text>
</string>
<string id="44-Magnum_s">
<text>44 Magnum</text>
</string>
<string id="44-Magnum_desc">
<text>44 Magnum rounds for the Desert Eagle</text>
</string>