Zoom Scopes related dll problem

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Zoom Scopes related dll problem

Postby DARK TEMPLAR on 28 Jan 2009 17:28

Sorry yet again to crash in with ot but I'm making a small mc for my second stalker installation and something conflicts, I'd like to know how to get rid of the issue, please help if possibele

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CInfoPortion>::GetById
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sidr_returned_weapon
THE DEDICATED, CERTIFIED RESIDENT MADMAN
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 28 Jan 2009 20:42

It looks like you have made a mistake in xml files, problems with strings, weapon id is missing at the least as it seems. Check the weapons that you've worked on it and on the xml files.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby DARK TEMPLAR on 28 Jan 2009 21:26

Well I haven't messed with the weapon files but I have a feeling that the original 1.0005 xrGame.dll would fix it,you see epji's sniper pack which has actual zoom for some of the sniper rifles uses a slightly modified version of it, but I don't want to loose that part, but then again at least for the start of the game I need the original dll, which I unfortunatly lost, perhaps you could send me one, I'd be grateful
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 28 Jan 2009 21:51

You mean the vanilla xrGame.dll? OK I'll send you one in a mo. :mozilla_smile:
Now I see... Epji's zooms mod would not work on NEWSA if it's what you are trying to do. NEWSA+SIMBION has "Zoom" scopes on weapons such as my FN2000NW SPX but in order to have that function a specially addressed dll needs to be used, such as the original zoom dll from the Zenobian mod, but I've found that it creates som estability issues -at least so still at the time of this note- and until I've managed (if I ever can) to address this issue, I've long ago removed the dll since (inc) from version 1.0.

While I congratulate all the technical works put into the zoom scope factor, I still find that this ability would anyhow make the game a bit too easy as well.

(Posts moved to this -more relevant- thread. Nightwatch)
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby DARK TEMPLAR on 28 Jan 2009 21:58

Thank al ot, and do as you see fit
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 28 Jan 2009 22:04

vanilla DLL sent to the email address that you gave to the forum, you should be receiving it now. :mozilla_smile:
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widescreen help

Postby DARK TEMPLAR on 10 Apr 2009 12:02

Didn't want to start a new thread.

So I have a new 21.5'' lcd screen with 1920X1080res and the damn thing stretches some of the stuff.
http://www.mediafire.com/imageview.php? ... dz&thumb=5
Some examples
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
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Re: Zoom Scopes related dll problem

Postby EggChen on 10 Apr 2009 14:33

Yep, unfortunately though in game widescreen works perfectly, many menus, and menu images are stretched.... my scopes are stetched as well.

Patch 1.0006 is the best for widescreen, but has some multiplayer issues, I understand most patch 1.0005 mods work with 1.0006.

Full widescreen support would require lots of texture tweaks and/or ui config file tweaks, and would in many cases need to be done differently on a particular mod. I have not even converted my game to proper widescreen yet, because I honestly don't have the heart or interest to start modding my version of SHOC all over again.

Sorry DT, you may just have to live with it, but the game looks good in Widescreen though =D>
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Re: Zoom Scopes related dll problem

Postby DARK TEMPLAR on 10 Apr 2009 17:56

Yes it does look magnificent.

On a side note, I started a new game and the military are all over gordon, yet I have done nothing to affect stuff like that. real bleedy bloody difficult
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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Re: Zoom Scopes related dll problem

Postby Nightwatch on 21 May 2010 22:05

DARK TEMPLAR

Your "stashes" related question was moved to existing "Stash Info" thread.
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Text and image files relations

Postby DARK TEMPLAR on 25 May 2011 13:36

as to not clog up the place with minimal content threads, posted here. (As always, may be moved to somewhere more relevant if needed)
What line in what file refers to the area in ui_iconstotal.dds where the actor image is taken? One has looked around but alas it has evaded One.


Also in which file were the artefact descriptions? After extracting the DB files the only one that could be found was string_table_artefacts but that sodding thing was in Russian and only held info on about 9 artefacts.
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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Re: Zoom Scopes related dll problem

Postby Nightwatch on 26 May 2011 16:57

DARK TEMPLAR wrote:What line in what file refers to the area in ui_iconstotal.dds where the actor image is taken?


Maybe I'm a bit sleepy now, but I couldn't quite get the question, can you please clarify it? Also, for the source of artifacts question, I'll check vanilla base, I don't use relevant vanilla files at the moment, and I don't want to give an answer off my head.
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Re: Zoom Scopes related dll problem

Postby DARK TEMPLAR on 26 May 2011 17:59

Well, the ui_iconstotal holds the character images, also the actors (should have mentioned before) is there a line in some file that refers to the x y co-ordinates from which the image is taken?
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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Re: Zoom Scopes related dll problem

Postby Nightwatch on 26 May 2011 20:47

Very bad weather in London today, Gales, storming rain, took ages to get home, lol.

A1)
And, yup, OK, so you're talking about the camera angles, in simple terms. If there had been a single constant angle for each/more images, then resulting "viewing those" things would have been rather strange. Therefore, the game continuously calculates the projected views of any given objects/NPCs/creatures, etc, within a simulated 3D environment through the viewpoint of the actor (when playing 1st person of course) which has some preset values as to his vision properties.

Say, a bloodsucker that you look at from a rooftop from a 70 degree angle, would not be the same "70 degree angle looking bloodsucker" when you face it on the ground; and its view, which is relevant to you, would be different again when you crouch down. This is an obvious matter, of course.

In order to change the viewing angle in this respect in the game, you can try exercising with the values presented in the system.ltx file, starting with the variables found under [actor_firsteye_cam] , [actor_free_cam] , [actor_look_cam] , [actor_look_cam_psp] , [mounted_weapon_cam] .... and the rest that you know when you look at them... too long a list to write here. But BEWARE, it's a very tricky job, so it's more than likely to create a rather interesting visual comedy. :D

(There are also ways to bind keys to view the game from a 3rd person view, but I guess that's not what you're after. )


A2)
Artefacts
config\string_table_artefacts is Russian alright, which is unrecognized by windows, hence the strange lettering.

As you play the game in English, you need to look into config\text\string_table_enc_zone.

(the equivalent file in config\text folder is also Russian, not for you)
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Re: Zoom Scopes related dll problem

Postby DARK TEMPLAR on 26 May 2011 21:21

Q1 Eh you misunderstood. I meant the image of yourself you see in the pda or in the dialog window.

Q2 Mh odd, must've not payed enough attention when going through the file, will look again. Thanks.
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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DARK TEMPLAR
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Re: Zoom Scopes related dll problem

Postby Nightwatch on 27 May 2011 01:43

ui_iconstotal.dds <-------> config\ui\ui_iconstotal.xml


ui_iconstotal.xml

....
....
....

<texture id="ui_npc_u_soldier_bandana_2" x="859" y="108" width="165" height="108"/>
<texture id="ui_npc_u_soldier_bandana_4" x="694" y="108" width="165" height="108"/>

<texture id="ui_npc_u_actor" x="694" y="216" width="165" height="108"/> <!-- line 135 -->
<texture id="ui_npc_u_izgoy" x="859" y="216" width="165" height="108"/>
</ui_texture>
NEWSA.SIMBION_TWEAK 3.0
Mod Website= Features, Video, Tips & Download Link: NEWSA.SIMBION_Tweak

Watch the Trailer: http://www.youtube.com/watch?v=1Ajw_f8K ... re=channel
Please Do Not download and install any files from links other than those on the Mod's Website
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Re: Zoom Scopes related dll problem

Postby DARK TEMPLAR on 27 May 2011 05:38

Much appreciated.
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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DARK TEMPLAR
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Posts: 1149
Joined: 16 Sep 2008 07:26
Location: Drifting in an endless haze


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