All know information about handling sound files.

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All know information about handling sound files.

Postby DARK TEMPLAR on 19 Sep 2008 09:34

As the name says.
This may be useful to many others besides me who want to learn how to work with all the sound file in stalker. :) cherio :D
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
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Postby ket on 19 Sep 2008 12:03

I would give a detailed answer.. but I dont have the SDK installed atm. I will give a nice step-by-step a little later :D
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Postby DARK TEMPLAR on 01 Oct 2008 14:04

So is there any inf at all????????????????
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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Postby DARK TEMPLAR on 03 Oct 2008 07:29

If no useful information comes here, then might aswell remove this thread.
Sad really, it could've been useful
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
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DARK TEMPLAR
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Postby EggChen on 03 Oct 2008 21:48

Not sure what you want to know, but the article on the WIki is a good start.

http://sdk.stalker-game.com/en/index.ph ... and_Sounds

I have spawned items (radios and megaphones) that play music, its pretty easy really. Just ensure that any music sources in a level use different music, or you get a broken sound like when you quickly lower and then raise the volume. I think it is because two objects are accessing the same sound file.

Code: Select all
[3368]
; cse_abstract properties
section_name = physic_object
name = bar_radio
position = 128.116226196289,-2.94001579284668,19.4270877838135
direction = -3.21550004400706e-007,2.70527958869934,-1.49933839566074e-007

; cse_alife_object properties
game_vertex_id = 1168
distance = 0
level_vertex_id = 76465
object_flags = 0xffffff3a
custom_data = <<END
[logic]
active = ph_sound1

[ph_sound1]
snd = radio_music
END

; cse_visual properties
visual_name = physics\decor\priemnik_gorizont

; cse_ph_skeleton properties
skeleton_flags = 1

; cse_alife_object_physic properties
physic_type = 0x3
mass = 10
fixed_bones = link

This is an example of the bar radio, you just then need to create a new sound scheme (example [bandit_music] and add it to sound_theme.script.
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Postby DARK TEMPLAR on 04 Oct 2008 09:17

Thanks EggChen !!!!!
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
Akir man yamut malak al-mut
User avatar
DARK TEMPLAR
Senior Resident
 
Posts: 1151
Joined: 16 Sep 2008 07:26
Location: Drifting in an endless haze


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