by Nightwatch on 16 Mar 2010 01:14
Hi there! Ok, I'm writing this on my mobile phone, I'm on the road; not holiday though, but a nuisance business trip, so I have to write short. Firstly, I think players can still use the Dark Valley- Garbage Changer, which will take them opposite of Duty Checkpoint. Then Garbage to Cordon is a short walk.
On the doors at Dark Valley, I haven't got interested in them at all up to now, so I hadn't any reason to check them. So you want them keep open even if the X18 mission is not complete. Although I can't look through the files now, I can say that vanilla config\scripts has a lot of door_ files (such as door_locked, door_metal_large, etc) you can check them. val_ files in the same folder are also worth to have a look. Nothing in dialogs_darkvalley or darkvalley_task, which is mostly about codes and hints, as I remember. However, those door_ files in config\scripts cannot activate things by themselves as you know, so they need to be called. That call is not through any XML file on that respect. I would suggest that you should check the all.spawn , alife_l04_darkvalley and seek for "space restrictors" on these doors. When you locate it, I'd say if you then disable any relevant part for this purpose, then the doors will not seek the "mission complete" info to open. I mean, either let them havethe info_portion from start or remove the requirement of it.