I've been having a bit of trouble with modding the HUD. I can figure most things out, but one thing eludes me (and I've searched the internet for an answer, it seems not very many people have tried what I want). The minimap transparency - and by minimap, I don't mean the frame in the top left corner of the ui_hud.dds file. I mean the actual minimap itself. I've had a few replies in the GSC forum, but for the life of me I can't figure out how to get it right whatever they are suggesting. They've even given a step-by-step, but I'm still confused. Not sure if it just isn't working is all. So, I'm asking here to get other opinions/advice.
What I'm trying to do is make the minimap itself entirely opaque. I've changed the frame to represent the PDA. Of course, the alpha channel has to be set so that the 'screen' of the PDA doesn't block the minimap. Yet, with the minimap transparent, you can see trees, the sky, etc, through it. PDA's aren't see-through, and I don't want my minimap+PDA to be see-through either. I just cannot find anything that might dictate the transparency in the xml files. I don't even know what dictates the position of HUD elements in relation to one another, whether they are behind or in front - why are the words and compass in front of the frame no matter what, but the minimap is behind? Changing the order of the entries in zone_map.xml didn't do anything...
Is anyone able to help? Many thanks.