Colt 1911 reload animation

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Colt 1911 reload animation

Postby ket on 07 Oct 2010 01:20

I was wondering is it possible to use the Colt 1911 reload animation for all the handguns? I've looked at the 1911 ltx file and apparently it uses the same reload animation as the Makarov yet both reload animations are clearly very different. Ideas folks?
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Re: Colt 1911 reload animation

Postby Nightwatch on 07 Oct 2010 01:47

You mean this?
Code: Select all
animation_slot             = 1

Or, this?

Code: Select all
anim_reload               = reload_full
anim_reload_empty         = reload


Those can be used in handguns, as long as the weapon is the game-standard sizes handgun, or unless a special handgun is introduced to the game (all depend then)

(I was just forgetting to add, also, you'd need to make a new hud for a new handgun (or significantly physically modified in-game handgun) like: wpn_colt1911_hud.ogf. You can see it on MAYA or any similar editor how the hand holds the gun at/from all angles, etc. )
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Re: Colt 1911 reload animation

Postby ket on 07 Oct 2010 02:22

Not quite. What I mean is when the player reloads the Colt 1911 Strelok holds the gun up a bit and you see him slapping in a fresh mag. Thats the animation I'd like to use on all handguns instead of the crappy one where Strelok just has the gun at arms length letting the mag fall out and "blindly" reloading.
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

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Re: Colt 1911 reload animation

Postby Nightwatch on 07 Oct 2010 19:15

I believe you'd need to make a new animation for any other handgun replicating the load characteristics of Colt 1911. I can't think of a way around at the moment. You may try changing the hud of any gun with that of Colt1911, but a possible ctd waits at the corner, unless files opened and a lot of relevant reconnections done.
-I can see the sequence on MAYA, but it's very (extremely) time consuming process to make some alterations, unless it's someone who can work on maya while he sleeps. :mozilla_smile:
(edit: PS: I can see many file types on MAYA, have quite a few plug-ins.)
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Re: Colt 1911 reload animation

Postby ket on 07 Oct 2010 21:28

Youknow, I never even thought that animation could be to do with the hud, I'll give it a go :D
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

STALKER: Singularity (SIN) homepage
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ket
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Posts: 1262
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