by fatrap on 21 Mar 2010 03:32
Lets blow the dust off this game and see if anyone is interested in the latest version of my FO3 mod! ?????
Here are some of the changes the mod makes:
CHEMS, ALCOHOL, AND FOOD ITEMS:
--------------------------------------------------------------------------------
Most chems have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:
Mentats will add 25 points to your Speech, Repair, Lockpick and Barter skills.
The "flavored" Mentats last 2x longer than the normal ones.
Buffout adds an additional 750 pounds of carrying capacity and lasts about 8
game hours.
Jet increases your Energy Weapons, Small Guns, Explosives, and Big Guns skills
by 25 points.
Psycho increases your Melee Skill, Small Guns, and Sneak Skill by 25 points and
does not change the original setting of 25% for Psycho Damage.
Rad-X will double your Rad Resistance from the original base of 25 (now 50.)
Med-X increases your Science, Medicine, Lockpick and Repair Skills by 25 points.
Ultrajet adds an additional 2500 pounds of carrying capacity and increases your
Small Guns and Big Guns Skills by 25 points. The effects last 16 game hours.
--------------------------------------------------------------------------------
Most alcohol items have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:
Beer will increase your Lockpick, Repair and Explosives Skills by 10 points.
Scotch will increase your Lockpick, Repair and Explosives Skills by 20 points.
Vodka will increase your Sneak, Speech and Barter Skills by 10 points.
Whiskey will increase your Science and Medicine Skills by 10 points.
Wine will increase your Science and Medicine Skills by 20 points.
--------------------------------------------------------------------------------
Some food items have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:
Ant Nectar will increase your Melee Damage and Unarmed Damage ability by 10%
and will add 10 points to your Melee Weapons and Unarmed Skills.
Ant Queen Pheromones will increase your Sneak and Speech skills by 10 points.
Bloatfly Meat will give similar effects as the Stealth Boy does... just not as
strong and shorter lasting.
Fire Ant Nectar will increase your Fire Resistance by 25 points and add 300
pounds of additional carrying capacity. The effects last 8 game hours.
Miss. Quantum Pie will increase your Small Guns and Big Guns Skills by 10 points
and retain the Action Points boost it had originally.
The Stealth Boy lasts 2X longer... (now 4 game hours).
Yao Guai Meat will increase your health by 20 points and the increased damage
effect will last 2X longer. It will not increase your Rad Level.
--------------------------------------------------------------------------------
WEAPONS AND ARMOR:
All weapons and armors are much more resistant to damage and all weapons are more
powerful and accurate.
The "Zoom" feature of most weapons has been increased. This will help offset the
lack of binoculars in the game.
Many of the "Unique" weapons are stronger and some use different ammo.
Most of the ammo will have a faster velocity when fired... for instance the Dart
Gun, the Alien Blaster, the Fat Boy and the Plasma weapons.
The Chinese Assault Rifle, the Combat Shotgun, the Sniper rifles and the Alien
Blaster are now repairable with a larger variety of weapons. Most of the "Unique"
weapons also are repairable with a larger variety of weapons.
The Armored Vault 101 Jumpsuit is now the FPS Armored Vault Suit. It will now
add 25 points to your Rad Resistance and allow an additional 100 pounds of
carrying capacity. It is repairable with many different armors... it is very
versatile but not so much as to make it the players ONLY armor of choice.
In fact, most of the "high end" armors such as the Power Armors, Tesla Armors,
Combat Armors, etc., have been reworked to have any negative effects taken away
and have increased carrying capacities. They are repairable from a wide source
of armors just like the FPS Armored Vault 101 Suit. The carrying capacities vary
for each of these armors... from an additional 100 pounds on the low-end models
to a high of 350 pounds on the T-51b Power Armor.
--------------------------------------------------------------------------------
PLAYER, NPC's and MISCELLANEOUS:
Your base carrying capacity increased to 250 pounds (was 150).
Pip Boy light is much brighter and has increased radius.
Levelling-up has been slowed down slightly to prolong gameplay.
The Lawbringer Perk is available to you at a lower level.
Power Armor Training is now available as a standard Perk... it becomes
available at Level 5.
The Bloody Mess Perk is now called the Combat Master Perk and it does away with
the gibs effect to eliminate FPS drop / lag. However, it now adds a 10%
damage increase to your weapons!
The Ant Sight and Ant Might Perks have the exact same value... either one will
add 1 point to your Strength, Perception, Intelligence and Agility levels!
The Strong Back Perk now has 3 levels... each will add an additional 50 pounds
of carrying capacity.
Vendors have more caps. The amount will increase with each level-up.
Most Ammunition cans, Footlockers, Toolboxes and Medical Supply containers will
respawn their contents if they are in a area where NPC's respawn and most cells
will now reset in about 3 game days to give the player more trigger time!
The "Karma Gifts" you get in Megaton are much, much better!
Caravan traders are now marked essential and will respawn if killed.
The weights of all the miscellaneous junk (tin cans, forks, plates, etc.) have
been adjusted to more realistic levels!
The Lucky 8 Ball is now the FPS Lucky Charm and it adds 1 point to each of your
Strength, Perception, Endurance, Agility and Luck levels. It also adds 4 points
to your Charisma level. It is a permanent increase and cannot be removed from
your inventory. This is a very important item to get!!!
There is an obscure side quest given by Dr. Lasko to bring him Fire Ant Nectar.
You can get tnis quest by speaking to him AFTER the Those! quest is done... he
will be in his shack in Grayditch. You MUST have Fire Ant Nectar in your
inventory to trigger the dialog. In the dialog there is reference to Fire Ants
still being alive in the Marigold Tunnels... in the existing game this will not
occur, so I added 8 Fire Ants to the level that will respawn every 3 days so
that this can be a repeatable quest. Makes sense to me, anyhow! The bad news is
that you will now have to deal with 24 Fire Ants in the Marigold Tunnels instead
of the original 16 when you first start the Those! quest!!!!
The mutilated body parts found in Gore Bags now have a caps value.
Centaurs will now drop items all the time... very good items!
The Pre-War Books that vendors sell are now the good ones that can be turned in
at the Arlington Library.
The Megaton Armory is now available to the player and has been redesigned inside.
No more pesky robot (Deputy Steel) to annoy you, either! There is also a special
key inside for the Weapons Cache at Hamilton's Hideaway.
Lots of goodies await you... but you need the Megaton Armory key to get in. To
get it just check out the note in front of Gob and follow the trail...
The Concussion effects have been minimalized and the negative factors have been
taken away to prevent wrecking your S.P.E.C.I.A.L. levels... this prevents the
famous "Concussion Bug"!!!
Radiation poisoning can be very dangerous to the player... your health slowly
degrades if you get any level over 200 of rads. While this is happening, you
cannot sleep, wait or fast travel! Be prepared and ALWAYS carry some RadAway
with you!!!
A note about the Chem, Alcohol and Food item changes... these changes enable the
player to give his skill levels a temporary boost. You can combine some of the
items if you need a larger boost. For instance, drink a Beer and take a Mentat
and you will boost your Lockpick Skill by 35 points! Could come in handy if you
run into a locked door or container that has a high level of skill required to
pick it!
Fixed the "ownership" of Dashwood's safe in Tenpenny Towers so that there is no
negative karma for looting it once Dashwood gives you the key.
Your "Sneak Speed" is slightly faster.
You can run quite a bit faster now if your weapon is holstered....
--------------------------------------------------------------------------------
A "special" note about your S.P.E.C.I.A.L. stats:
This mod is designed to allow the player to maximize their S.P.E.C.I.A.L. stats
but to do so, you need to follow these guidelines:
At the start of the game, set your stats with the "Baby Book" to this:
S6, P6, E6, C3, I6, A6, L7
By acquiring all the S.P.E.C.I.A.L. Bobbleheads your stats will be this:
S7, P7, E7, C4, I7, A7, L8
The Ant Sight OR Ant Might Perk will make your stats this:
S8, P8, E7, C4, I8, A8, L8
When you get the FPS Lucky Charm (Lucky 8 Ball) your stats will be this:
S9, P9, E8, C8, I8, A9, L9
And finally, by using all 10 levels of the Intensive Training Perk, your
stats will be this:
S increase by 1 for a total of 10
P increase by 1 for a total of 10
E increase by 2 for a total of 10
C increase by 2 for a total of 10
I increase by 2 for a total of 10
A increase by 1 for a total of 10
L increase by 1 for a total of 10
================================================================================
Add-on for FPS Run 'n Gun if all 5 DLC's are installed:
================================================================================
This add-on will change many things in the DLC's. Here is a list of changes:
The Holy Water effects have been changed. Now it will only damage your Rad Level
and increase your Health.
Moonshine is now non-addictive and will give a temporary 10 point boost to your
Melee Weapons Skill, Unarmed Skill, Melee Damage and Unarmed Damage.
The safe in the Apartment building in the Pitt now contains keys for both the
Friday and Harris vendor chests. This is the safe with the Chinese stuff in it.
This change was made because Friday and Harris were hard to locate once you
declared war on Ashur.
Enclave Hellfire Armor is now repairable with all other Power Armors.
The Feral Ghoul Reaver and the Albino Radscorpion are much easier to kill.
The game levels have been increased to 35.
The Rad Absorption, Party Boy, Party Girl, and Rad Tolerance Perks have been
removed to prevent conflicts with effects of the base mod.
Weapons are more cross-repairable just like in the base mod.