Fatrap's FPS Run n Gun for FO3

Fallout Series Disscussions and Mods

Fatrap's FPS Run n Gun for FO3

Postby fatrap on 21 Mar 2010 03:32

Lets blow the dust off this game and see if anyone is interested in the latest version of my FO3 mod! ?????

Here are some of the changes the mod makes:


CHEMS, ALCOHOL, AND FOOD ITEMS:
--------------------------------------------------------------------------------
Most chems have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:

Mentats will add 25 points to your Speech, Repair, Lockpick and Barter skills.
The "flavored" Mentats last 2x longer than the normal ones.

Buffout adds an additional 750 pounds of carrying capacity and lasts about 8
game hours.

Jet increases your Energy Weapons, Small Guns, Explosives, and Big Guns skills
by 25 points.

Psycho increases your Melee Skill, Small Guns, and Sneak Skill by 25 points and
does not change the original setting of 25% for Psycho Damage.

Rad-X will double your Rad Resistance from the original base of 25 (now 50.)

Med-X increases your Science, Medicine, Lockpick and Repair Skills by 25 points.

Ultrajet adds an additional 2500 pounds of carrying capacity and increases your
Small Guns and Big Guns Skills by 25 points. The effects last 16 game hours.

--------------------------------------------------------------------------------
Most alcohol items have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:

Beer will increase your Lockpick, Repair and Explosives Skills by 10 points.

Scotch will increase your Lockpick, Repair and Explosives Skills by 20 points.

Vodka will increase your Sneak, Speech and Barter Skills by 10 points.

Whiskey will increase your Science and Medicine Skills by 10 points.

Wine will increase your Science and Medicine Skills by 20 points.

--------------------------------------------------------------------------------
Some food items have different benefits with no risk of addiction or withdrawal.
The benefits are all temporary and last about 4 game hours:

Ant Nectar will increase your Melee Damage and Unarmed Damage ability by 10%
and will add 10 points to your Melee Weapons and Unarmed Skills.

Ant Queen Pheromones will increase your Sneak and Speech skills by 10 points.

Bloatfly Meat will give similar effects as the Stealth Boy does... just not as
strong and shorter lasting.

Fire Ant Nectar will increase your Fire Resistance by 25 points and add 300
pounds of additional carrying capacity. The effects last 8 game hours.

Miss. Quantum Pie will increase your Small Guns and Big Guns Skills by 10 points
and retain the Action Points boost it had originally.

The Stealth Boy lasts 2X longer... (now 4 game hours).

Yao Guai Meat will increase your health by 20 points and the increased damage
effect will last 2X longer. It will not increase your Rad Level.

--------------------------------------------------------------------------------

WEAPONS AND ARMOR:

All weapons and armors are much more resistant to damage and all weapons are more
powerful and accurate.

The "Zoom" feature of most weapons has been increased. This will help offset the
lack of binoculars in the game.

Many of the "Unique" weapons are stronger and some use different ammo.

Most of the ammo will have a faster velocity when fired... for instance the Dart
Gun, the Alien Blaster, the Fat Boy and the Plasma weapons.

The Chinese Assault Rifle, the Combat Shotgun, the Sniper rifles and the Alien
Blaster are now repairable with a larger variety of weapons. Most of the "Unique"
weapons also are repairable with a larger variety of weapons.

The Armored Vault 101 Jumpsuit is now the FPS Armored Vault Suit. It will now
add 25 points to your Rad Resistance and allow an additional 100 pounds of
carrying capacity. It is repairable with many different armors... it is very
versatile but not so much as to make it the players ONLY armor of choice.

In fact, most of the "high end" armors such as the Power Armors, Tesla Armors,
Combat Armors, etc., have been reworked to have any negative effects taken away
and have increased carrying capacities. They are repairable from a wide source
of armors just like the FPS Armored Vault 101 Suit. The carrying capacities vary
for each of these armors... from an additional 100 pounds on the low-end models
to a high of 350 pounds on the T-51b Power Armor.

--------------------------------------------------------------------------------

PLAYER, NPC's and MISCELLANEOUS:

Your base carrying capacity increased to 250 pounds (was 150).

Pip Boy light is much brighter and has increased radius.

Levelling-up has been slowed down slightly to prolong gameplay.

The Lawbringer Perk is available to you at a lower level.

Power Armor Training is now available as a standard Perk... it becomes
available at Level 5.

The Bloody Mess Perk is now called the Combat Master Perk and it does away with
the gibs effect to eliminate FPS drop / lag. However, it now adds a 10%
damage increase to your weapons!

The Ant Sight and Ant Might Perks have the exact same value... either one will
add 1 point to your Strength, Perception, Intelligence and Agility levels!

The Strong Back Perk now has 3 levels... each will add an additional 50 pounds
of carrying capacity.

Vendors have more caps. The amount will increase with each level-up.

Most Ammunition cans, Footlockers, Toolboxes and Medical Supply containers will
respawn their contents if they are in a area where NPC's respawn and most cells
will now reset in about 3 game days to give the player more trigger time!

The "Karma Gifts" you get in Megaton are much, much better!

Caravan traders are now marked essential and will respawn if killed.

The weights of all the miscellaneous junk (tin cans, forks, plates, etc.) have
been adjusted to more realistic levels!

The Lucky 8 Ball is now the FPS Lucky Charm and it adds 1 point to each of your
Strength, Perception, Endurance, Agility and Luck levels. It also adds 4 points
to your Charisma level. It is a permanent increase and cannot be removed from
your inventory. This is a very important item to get!!!

There is an obscure side quest given by Dr. Lasko to bring him Fire Ant Nectar.
You can get tnis quest by speaking to him AFTER the Those! quest is done... he
will be in his shack in Grayditch. You MUST have Fire Ant Nectar in your
inventory to trigger the dialog. In the dialog there is reference to Fire Ants
still being alive in the Marigold Tunnels... in the existing game this will not
occur, so I added 8 Fire Ants to the level that will respawn every 3 days so
that this can be a repeatable quest. Makes sense to me, anyhow! The bad news is
that you will now have to deal with 24 Fire Ants in the Marigold Tunnels instead
of the original 16 when you first start the Those! quest!!!!

The mutilated body parts found in Gore Bags now have a caps value.

Centaurs will now drop items all the time... very good items!

The Pre-War Books that vendors sell are now the good ones that can be turned in
at the Arlington Library.

The Megaton Armory is now available to the player and has been redesigned inside.
No more pesky robot (Deputy Steel) to annoy you, either! There is also a special
key inside for the Weapons Cache at Hamilton's Hideaway.
Lots of goodies await you... but you need the Megaton Armory key to get in. To
get it just check out the note in front of Gob and follow the trail...


The Concussion effects have been minimalized and the negative factors have been
taken away to prevent wrecking your S.P.E.C.I.A.L. levels... this prevents the
famous "Concussion Bug"!!!

Radiation poisoning can be very dangerous to the player... your health slowly
degrades if you get any level over 200 of rads. While this is happening, you
cannot sleep, wait or fast travel! Be prepared and ALWAYS carry some RadAway
with you!!!

A note about the Chem, Alcohol and Food item changes... these changes enable the
player to give his skill levels a temporary boost. You can combine some of the
items if you need a larger boost. For instance, drink a Beer and take a Mentat
and you will boost your Lockpick Skill by 35 points! Could come in handy if you
run into a locked door or container that has a high level of skill required to
pick it!

Fixed the "ownership" of Dashwood's safe in Tenpenny Towers so that there is no
negative karma for looting it once Dashwood gives you the key.

Your "Sneak Speed" is slightly faster.

You can run quite a bit faster now if your weapon is holstered....

--------------------------------------------------------------------------------
A "special" note about your S.P.E.C.I.A.L. stats:

This mod is designed to allow the player to maximize their S.P.E.C.I.A.L. stats
but to do so, you need to follow these guidelines:

At the start of the game, set your stats with the "Baby Book" to this:
S6, P6, E6, C3, I6, A6, L7

By acquiring all the S.P.E.C.I.A.L. Bobbleheads your stats will be this:
S7, P7, E7, C4, I7, A7, L8

The Ant Sight OR Ant Might Perk will make your stats this:
S8, P8, E7, C4, I8, A8, L8

When you get the FPS Lucky Charm (Lucky 8 Ball) your stats will be this:
S9, P9, E8, C8, I8, A9, L9

And finally, by using all 10 levels of the Intensive Training Perk, your
stats will be this:

S increase by 1 for a total of 10
P increase by 1 for a total of 10
E increase by 2 for a total of 10
C increase by 2 for a total of 10
I increase by 2 for a total of 10
A increase by 1 for a total of 10
L increase by 1 for a total of 10

================================================================================

Add-on for FPS Run 'n Gun if all 5 DLC's are installed:

================================================================================

This add-on will change many things in the DLC's. Here is a list of changes:

The Holy Water effects have been changed. Now it will only damage your Rad Level
and increase your Health.

Moonshine is now non-addictive and will give a temporary 10 point boost to your
Melee Weapons Skill, Unarmed Skill, Melee Damage and Unarmed Damage.

The safe in the Apartment building in the Pitt now contains keys for both the
Friday and Harris vendor chests. This is the safe with the Chinese stuff in it.
This change was made because Friday and Harris were hard to locate once you
declared war on Ashur.

Enclave Hellfire Armor is now repairable with all other Power Armors.

The Feral Ghoul Reaver and the Albino Radscorpion are much easier to kill.

The game levels have been increased to 35.

The Rad Absorption, Party Boy, Party Girl, and Rad Tolerance Perks have been
removed to prevent conflicts with effects of the base mod.

Weapons are more cross-repairable just like in the base mod.
User avatar
fatrap
Senior Resident
 
Posts: 203
Joined: 13 Sep 2008 21:20
Location: Fayetteville, Arkansas, USA

Re: Fallout Mods Discussion

Postby rockingmtranch on 21 Mar 2010 05:03

Sounds awesome. Will take some getting used to with some things (that I'm used to just selling, not using). Makes it a new game :-bd
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fallout Mods Discussion

Postby fiznerpin1962 on 21 Mar 2010 05:15

HELL yeah!! :thumbright: Gonna finish my current playthrough, get rid of my smorgasborg of mods, & install this gem! :salute:

(compatible w/ FOMOD?)
Tula, Russia - home of the real S.T.A.L.K.E.R. weapons.....
User avatar
fiznerpin1962
Senior Resident
 
Posts: 417
Joined: 26 Sep 2008 00:15
Location: Minnesota, USA

Re: Fallout Mods Discussion

Postby fatrap on 21 Mar 2010 14:35

OK... here it is! I think that I am finished with it, but if I make any changes / updates I will let y'all know. Anyhow, this mod has almost 400 hours of tinkering and testing in it and it seems to be pretty dern tight! :-bd

Be sure to read the read-me file and use it like a Bible... the guide on how to max your SPECIAL levels is priceless and small things like a dose of radiation poisoning can be fatal to your game....

Enjoy!
http://www.fallout3nexus.com/downloads/ ... p?id=11791
User avatar
fatrap
Senior Resident
 
Posts: 203
Joined: 13 Sep 2008 21:20
Location: Fayetteville, Arkansas, USA

Re: Fatrap's FPS Run n Gun for FO3

Postby Nightwatch on 22 Mar 2010 03:15

Congratulations fatrap for your mod. Sounds very interesting. :thumbright:
NEWSA.SIMBION_TWEAK 3.0
Mod Website= Features, Video, Tips & Download Link: NEWSA.SIMBION_Tweak

Watch the Trailer: http://www.youtube.com/watch?v=1Ajw_f8K ... re=channel
Please Do Not download and install any files from links other than those on the Mod's Website
User avatar
Nightwatch
Site Admin
 
Posts: 2676
Joined: 13 Apr 2007 05:42
Location: London, United Kingdom

Re: Fatrap's FPS Run n Gun for FO3

Postby fatrap on 24 Mar 2010 02:25

Nightwatch wrote:Congratulations fatrap for your mod. Sounds very interesting. :thumbright:

Thanks Nightwatch.. I just hope that everyone enjoys it! Sure had a lot of fun getting it up and going... but the biggest difference I noticed between modding FO3 and STALKER was the modding communities. We really have a great bunch in the STALKER community... don't get me wrong, the FO3 community is just fine... it just wasn't the same experience that STALKER was for me. What a bunch, eh?? =D>
User avatar
fatrap
Senior Resident
 
Posts: 203
Joined: 13 Sep 2008 21:20
Location: Fayetteville, Arkansas, USA

Re: Fatrap's FPS Run n Gun for FO3

Postby VINTAR on 24 Mar 2010 06:31

Well done fatrap, it looks very nice indeed :-)
I must really look into modding fallout too.
Core2Quad Q8300 2.5 @ 3.6ghz
Cooler Master Hyper TX 2 CPU cooler
Gigabyte EP45 UD3R mobo
Nvidia GTS450
2 GIGS Transcend DDR2 800 pc6400 @ 960
Thermaltake Tough Power 650w PSU
Samsung Syncmaster P2350
-----------------------------------
Apartheid veteran
User avatar
VINTAR
Senior Resident
 
Posts: 441
Joined: 18 Sep 2008 15:07
Location: Durban, South Africa

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 24 Mar 2010 22:41

So far, loving this mod =D> :-bd B-)
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby fatrap on 24 Mar 2010 23:51

Thanks guys... that makes it all worthwhile! :-bd
And Vintar... if you decide to start modding FO3, let me know and I will gladly share whatever resources / info I have! It is pretty easy to mod and a lot of things are pretty clear. I use FO3Edit for almost everything... sometimes I use G.E.C.K. but only if I have to. It is a lot more powerful than FO3Edit , but it is slower than frozen molasses to use and it can rape any of your non-vanilla entries by reassigning a new editor ID number to them. All you have to do is just open your file with it and BOOM! there goes your editor ID's!!!! AAAAARRRGGGHHH!!!! #-o
User avatar
fatrap
Senior Resident
 
Posts: 203
Joined: 13 Sep 2008 21:20
Location: Fayetteville, Arkansas, USA

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 23 Apr 2010 03:54

Holy crap! I never actually picked up or used alcohol in the game until Fatrap made it useful. There is so much booze in this game it is amazing! What does one do with hundreds of bottles of beer? Ok....don't answer that LMAO....loving this mod. Always something new coming my way :-bd And that Megaton Armory? All I can say, go there! Get into it. Get the stuff!
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby fatrap on 24 Apr 2010 20:57

Glad to see that you are enjoying it Rock! I haven't had time to play in about 3 weeks... probably have to start a new game 'cause I forgot where I was at!! :mozilla_frown:
User avatar
fatrap
Senior Resident
 
Posts: 203
Joined: 13 Sep 2008 21:20
Location: Fayetteville, Arkansas, USA

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 25 Apr 2010 14:45

Enjoying it? I guess you could say that. I've played it pretty much everyday since you posted it :-bd Awesome mod!
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 10 Jun 2010 01:05

Got a couple minutes free to play this mod and had something extraordinary happen. I have several mods and this quest I was on I bought a raider outfit and snuck into a raider base to assassinate someone. I was a little heavy and left some things in a locker so I could walk through quicker. When I came back, all my stuff was there except 3 bloatfly meat and there were 3 raiders walking around invisible. Blew me away. They actually took one piece each and ate it! Touched nothing else. How awesome is that for the AI?
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 07 Sep 2010 15:13

I'd like to also add that along with Fatrap's mod, I have been playing a series of awesome mods by Puce Moose. A Note Easily Missed is the first in the series. I highly recommend these mods with Fatrap's as they compliment each other wonderfully. And they will give days, nay, weeks worth of entertainment.
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby jamie1992 on 07 Sep 2010 19:32

rockingmtranch wrote:I'd like to also add that along with Fatrap's mod, I have been playing a series of awesome mods by Puce Moose. A Note Easily Missed is the first in the series. I highly recommend these mods with Fatrap's as they compliment each other wonderfully. And they will give days, nay, weeks worth of entertainment.


Got any links mate? :D
Wu Tang! Wu Tang! Wu Tang!
User avatar
jamie1992
Senior Resident
 
Posts: 802
Joined: 12 Sep 2008 23:04
Location: Oxford, Oxfordshire, United Kingdom

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 08 Sep 2010 23:23

Sure Jamie B-) Here ya go:
http://www.fallout3nexus.com/downloads/file.php?id=4730 = A Note Easily Missed
http://www.fallout3nexus.com/downloads/file.php?id=6921 = To Sleep, Perchance To Dream
http://www.fallout3nexus.com/downloads/file.php?id=5630 = An Evening With Mr. Manchester
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Re: Fatrap's FPS Run n Gun for FO3

Postby jamie1992 on 09 Sep 2010 12:07

rockingmtranch wrote:Sure Jamie B-) Here ya go:
http://www.fallout3nexus.com/downloads/file.php?id=4730 = A Note Easily Missed
http://www.fallout3nexus.com/downloads/file.php?id=6921 = To Sleep, Perchance To Dream
http://www.fallout3nexus.com/downloads/file.php?id=5630 = An Evening With Mr. Manchester


Cheers buddy, was planning to get back into Fallout and modding and hopefully finally finish my Schuylkill Haven mod.
Wu Tang! Wu Tang! Wu Tang!
User avatar
jamie1992
Senior Resident
 
Posts: 802
Joined: 12 Sep 2008 23:04
Location: Oxford, Oxfordshire, United Kingdom

Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 03 Feb 2011 06:42

I know this is old, but got FO3 for a present this Christmas season. 1.7.0.3 patch installed. While "note" was pretty good, "manchester" causes immediate CTD on saves, sleeps and waits. Other than the author's "FO3edit" generic recommend (yah, I'm going to learn full-tilt FO3 modding just to run his mod), any way out of this? I have generic GOTY FO3, the GNR music fix (100 songs etc), "notes" and this manchester mod. Nothing else. I'm using FOMM, what can I do?
3040Krag
Senior Resident
 
Posts: 312
Joined: 06 Jan 2010 20:14
Location: Sioux Falls, South Dakota U.S.A.

Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 03 Feb 2011 16:53

3040Krag wrote:I know this is old, but got FO3 for a present this Christmas season. 1.7.0.3 patch installed. While "note" was pretty good, "manchester" causes immediate CTD on saves, sleeps and waits. Other than the author's "FO3edit" generic recommend (yah, I'm going to learn full-tilt FO3 modding just to run his mod), any way out of this? I have generic GOTY FO3, the GNR music fix (100 songs etc), "notes" and this manchester mod. Nothing else. I'm using FOMM, what can I do?

Did you turn off Autosave? That is the most common.
LINUX! Don't fight it. You will be assimilated!
----------------
Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
User avatar
rockingmtranch
Moderator
 
Posts: 1368
Joined: 13 Sep 2008 02:39
Location: White Hills, Arizona

Next

Return to Fallout

Who is online

Users browsing this forum: No registered users and 4 guests