STALKER: old story restored

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STALKER: old story restored

Postby ket on 27 Oct 2010 21:41

This is something I'm pondering on and the majority vote wins. If I said I could restore the old story to SoC, in full, but it could take a month or more to properly implement it into TK, would you guys want it?
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Re: STALKER: old story restored

Postby 3040Krag on 28 Oct 2010 12:39

Certainly, any mod that put back what's known to be missing would be a good thing.

I do wonder about the need for vehicles given the small map nature of SoC as we have it.
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Re: STALKER: old story restored

Postby ket on 28 Oct 2010 13:30

Drivable vehicles is the one thing I've never concerned myself with. It makes it too easy to leg it to a car and run away from mutants. On the plus side, theres a lot of things that will change in TK that should go in quite smoothly. I've been looking at what levels to put back in and so far I'm considering;

Warlab
Limansk (AKA dead city)
Swamps
Generators
Darkscape
Mobo: Asrock Z77 Extreme6
CPU: Intel i5 3570k @ 4.5GHz 1.18v (actual)
RAM: 2x4GB G.Skill Ripjaws @ 2133MHz 10-11-10-25 1T
GPU: VTX3D HD7970 3GB @ 1125MHz / 6600MHz
Sound: Asus Xonar DX 7.1 PCI-E
HDD: 2TB Seagate Barracuda, Sata3 64MB Cache
Opticals: 2x Sony Optiarc DVD-RW
PSU: Corsair 850w HX
Case: Zalman Z11

TK - Singularity homepage
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