STALKER: old story restored

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STALKER: old story restored

Postby ket on 27 Oct 2010 21:41

This is something I'm pondering on and the majority vote wins. If I said I could restore the old story to SoC, in full, but it could take a month or more to properly implement it into TK, would you guys want it?
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
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Re: STALKER: old story restored

Postby 3040Krag on 28 Oct 2010 12:39

Certainly, any mod that put back what's known to be missing would be a good thing.

I do wonder about the need for vehicles given the small map nature of SoC as we have it.
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Re: STALKER: old story restored

Postby ket on 28 Oct 2010 13:30

Drivable vehicles is the one thing I've never concerned myself with. It makes it too easy to leg it to a car and run away from mutants. On the plus side, theres a lot of things that will change in TK that should go in quite smoothly. I've been looking at what levels to put back in and so far I'm considering;

Warlab
Limansk (AKA dead city)
Swamps
Generators
Darkscape
Mobo: MSI X570 Tomahawk
CPU: R7 3700X @ 4.4GHz 1.3v
RAM: 2x16GB Klevv BoltX 3600MHz 16-20-20-35
GPU: Powercolor 6800XT Red Devil
Sound: Asus Xonar DX 7.1 PCI-E, Realtek ALC1200
HDD: 250GB & 500GB nVME 3.0 M.2 drives, 2TB Seagate Barracuda, Sata3 64MB Cache, 250GB Hynix SL301
Opticals: DVD-RW, Blu-Ray
PSU: eVGA 1000w G2 Supernova
Case: NZXT Phantom 530

STALKER: Singularity (SIN) homepage
User avatar
ket
Senior Resident
 
Posts: 1262
Joined: 14 Sep 2008 11:57
Location: The solar system


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