As Crystal Dynamics' global brand director Karl Stewart said to CVG Gaming Magazine, game companies like Crystal Dynamics', EA and Ubisoft (also, as we've learned, some other high profile companies, who have not yet publicly confirmed such a move) are planning to make the Downloadable Contents for their games available only for "first-hand brand new product" buyers, a move which is seen aiming to curtail and eradicate the second-hand gaming markets.
Stewart told CVG: "Retail, I don't see it going away for a long time yet but I do see us having to be more creative in the way we blend the two together." He is reported to continue saying: "I think the model as we see it right now is a frail one. Having the used market is not beneficial to any of us. Some of the plays that have been made more recently about having DLC available when you buy the game and then adding a charge to the consumer who buys it second hand, I think that's just naturally the way it's going to have to go to deal with those kind of situations."
Crystal Dynamics' global brand director Karl Stewart added in his interview with CVG: "At the end of the day we take huge risks and we invest ten of millions of dollars in making a game and marketing a game and to think, stock turn wise, we could sell one but four people could play it, I just think that it's something that we have to manage very carefully."
The full article and the responses to it can be read in its extent on CVG here:
http://www.computerandvideogames.com/ar ... ?id=247197
It's understood that gaming companies are planning to introduce the Downloadable Contents as pre-enabled with the original "brand new first-hand bought" game, while considering to make the contents available to the second-hand buyers of those games as of payable material. However, there's a distinct possibility that Downloadable Contents may not be made available to the second hand market at all.