Fatrap's FPS Run n Gun for FO3

Fallout Series Disscussions and Mods

Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 03 Feb 2011 20:13

Time-shifted double post. See below!
Last edited by 3040Krag on 03 Feb 2011 22:59, edited 1 time in total.
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Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 03 Feb 2011 22:58

Thanks for responding!

Autosave on wait, sleep and travel are now all turned off. Quicksave and hard save both still cause CTD, though I can fast-travel, sleep and wait now. So, it's a save-related crash.

Investigating further, I've now D/L'd both CASM and FOSE, which resolved the problem. CASM is able to both autosave and quicksave without crashing, so the Manchester mod apparently seriously affects the vanilla save routines.
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Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 04 Feb 2011 03:37

Ouch! The fix was short-lived. Now I'm crashing whenever CASM saves, quick or auto.
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Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 04 Feb 2011 15:21

The only other thing I can think of is get away from the area you're crashing in. I've had this and what I do is walk way away and wait a while then try a save. If I remember, the last time was Mr Manchester. I suspected something to do with the underground lab and the MTS. Also, there is the FO3 Master Updater that can do wonders for these types of crashes.
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Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 04 Feb 2011 15:49

Running FO3Edit as FO3MasterUpdate now. Crossing fingers! Thanks, you've been most helpful rockingmtranch! =D> :thumbright:
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Re: Fatrap's FPS Run n Gun for FO3

Postby rockingmtranch on 04 Feb 2011 16:14

3040Krag wrote:Running FO3Edit as FO3MasterUpdate now. Crossing fingers! Thanks, you've been most helpful rockingmtranch! =D> :thumbright:

If that doesn't work, we can try a couple other things.
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Re: Fatrap's FPS Run n Gun for FO3

Postby 3040Krag on 04 Feb 2011 16:25

MasterUpdate appears to have worked (but so did CASM, for a while). Again, thank you and only time will tell.
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