Hi, I'm gonna be posting some updated screens here soon (already posted some on the GSC modding forum if you've not seen em).
First though I'm stuck on importing my custom bump/normal map textures. It seems like you have to feed the importer a *_bump.tga (32bit RGBA) texture which includes a normal map & greyscale bump map, but NOT with the channels in the same order as the _bump maps in the gamedata/texture folders (ie. those green looking normal map things) because the import process switches the channels around & modifies them.
The closest results I've got were from giving the importer a standard tangent space normal map with the bump in the alpha channel. That gives a similar result, but still the channels end up looking very different & low quality.
I could of course rebuild the _bump maps myself, but that leaves the secondary *_bump# textures which are also auto generated. I can't figure out what they're for, & the channels seem to use some very non-standard techniques for normal/bump.
So, anyone successfully imported their own bump maps?
Thanks
Got some editor screens & a few issues:
http://img389.imageshack.us/my.php?image=01ui1.jpg
http://img389.imageshack.us/my.php?image=02jg1.jpg
1. I've imported all 3 necessary terrain textures, including the *_mask.dds. But I'm not seeing any blending between the 3 ground materials.
2. EDIT: fixed wallmark issue using effects/wallmarkblend shader
3. I'm getting a few areas where polygons are stretched.
Any ideas how to fix these? Thanks.
EDIT: I think I may have posted this in the wrong forum section. Feel free to move to the other one if needed.