Hey Guys, a little update on the developments side: I'm preparing a patch that'll be ready possibly next week. I have removed the NPC named Doctor (the trader) still remaining from the original SIMBION who appears in Monolith HQ basement upon a condition being met. He was known to crash the game and keeping him by finding a useful reason for his existance while working on repairing him proved to be unnecessary due to that I've already enabled all available Level Changers in the game after the successful completion of Sakharov mission. You know, the "Turn off the Emissions" mission, so we don't need the level changer that may be received from him at the end stages of the game.
The same goes for the NPC named Sak, too.
Until then please stay away from the Doc.
I've also made re-adjustments on the groundshake animation and effects in NPP, they are small yet noticeable; provides a better reflection of dizziness to be felt after the shocks, but not like being drunk, it's within a good measure.
Some issues that were reported to have been seen by some players in regard to Hunters community have been resolved. The crashes that were seen when trying to speak with some Hunters are no longer seen.
Some other, rather small, bug fixes also done.
Also some items and armours values and prices, as well as their availability conditions reworked.
More translations are being added.
The patch will take the mod from 2.4 to version 2.4.1
======
This is enough for tomorrow, now a few tips for today:
NPP is not a walk in the park, as some-well known, well-established players have acklowledged so. :twisted:
There are now more of the highest ranking enemy NPCs than other ranks and the highest ranking enemy NPCs carry FN2000NW SPXs loaded with .45 Uranium-tipped magnums and and uranium-tipped missiles. And
you are their target. Some NPCs, scattered around in NPP general, carry Nite6-MLSP Multi-Missile launcher which fires even more powerful uranium-tipped missiles. So, walk carefully.
You can jump onto the ground though, if things get too tough, there is no radiation on NPP grounds.
Also: as mentioned in the version 2.4 features,
the Level Changer between Army Warehouses and Red Forest now has been enabled to work both ways. So you do not need to take the changer at BS situated next to Radar Antennas.
Well, I'll add more tips later. See you all.