by EggChen on 25 Mar 2009 22:22
Yep, GTA 4 crashes on High textures, and I have a 1Gb card and 8Gb of RAM!!
Totally avoidable though, many, many textures are present multiple times. I was amazed at how many textures could have been shared, and lowered the memory footprint. An example is the clothes shops, every mesh for the clothes uses the exact same texture as the mesh for when the player wears the item, but rather than share the texture, it is present in the game files twice.
Some other textures are present up to 20 times!!
Another more absurd example is that the characters are rendered using different textures in cutscenes, but yep you guessed it, they are exactly the same as the in game textures!
Sometimes we need better coding, rather than throwing hardware at the problem... then again hardware costs us money, better coding costs them money....