<specific_character id="esc_wolf" team_default = "1">
<name>esc_wolf_name</name>
<icon>ui_npc_u_stalker_neytral_balon_1</icon>
<bio>esc_wolf_bio</bio>
<string id="esc_wolf_name">
<text>Wolf</text>
</string>
DARK TEMPLAR wrote:How to properly merge two ui_icon_equipment files
EggChen wrote:I'm only faster because you are far more detailed
Nightwatch wrote:All I can say is that you need to further careful when placing the copied icons onto the new ui_icon_eqipment.dds that they should sit properly within the (invisible) squares, you know, the x and y coordinates of the icons. Divide the dds to 50 pixels squares (show grid) and you'll see the lines. If the icon oversteps the virtual lines then it will be cut awkwardly in the inventory.
Balious wrote:I would like to know how to spawn starting simple with anything first I guess. Then once that parts done I try spawning my own factions into the game. Of course I tried doing the instructions on the links to tutorials but two of them are down (they belong to filefront so I guess thats why) and as I most likely need all.spawn which I also gave problems with as it doesn't seem to work even with the instructions.
DARK TEMPLAR wrote:Ok so i finaly started to do the merge and were somewhat successful. Now the only issues is that the icons look transparent. Saved the file in ''Alpha Exponent (DXT5)'' format using gimp.
Any ideas
On merging: Yes, Notepad++ is very useful for merging, although I primarily use WinMerge to see the differences. But for merging ui_icon_equipment.dds files, I recall that Don Reba has a UI Merge Tool that not only merges such files (there is still an extra format conversion step, I think), but it also gave you the LTX file changes to go with it.Note that Photoshop adds a black background to DDS images. This probably makes it more difficult to preserve the alpha channel. GIMP allows working on transparent background, so you might want to try it, if you get stuck with Photoshop.
NatVac wrote:DARK TEMPLAR wrote:Ok so i finaly started to do the merge and were somewhat successful. Now the only issues is that the icons look transparent. Saved the file in ''Alpha Exponent (DXT5)'' format using gimp.
Any ideas
I don't think that is the right DXT5 choice. I recall using BC3/DXT5 with the GIMP plugin. That may not be the right choice either, but I have heard no complaints about the icon file. --That relate to the compression format, anyway.
function action_no_weapon:zone_enter()
self.state = state_inside
bind_stalker.hide_weapon()
end
function action_no_weapon:zone_enter()
self.state = state_outside
bind_stalker.restore_weapon()
end
<gun_jammed x="192" y="100" width="640" height="30" ttl="3">
<text font="graffiti22" r="240" g="217" b="182" a="255" align="c">gun_jammed</text>
</gun_jammed>
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