http://stalker.wikia.com/wiki/Rusty_hair
According to the website description, all metal surfaces will gradually accumulate the so-called rusty hair, which, when touched, will cause the body to blacken and smoke (apparently rot). Little else is known about it.
Well, I found the thing, and I'm suprised I hadn't heard about it before now, as it wasn't well hidden.
Here's the data:
- Code: Select all
[zone_rusty_hair]
GroupControlSection = spawn_group_zone
$spawn = "zones\rusty hair"
;$prefetch = 16
class = Z_RUSTYH
visual = physics\anomaly\anomaly_liana
ef_anomaly_type = 7
ef_weapon_type = 19
hit_impulse_scale = 0.5
effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound = zone_mosquito_bald
postprocess = postprocess_new
artefacts = af_rusty_thorn,0.7,af_rusty_kristall,0.25,af_rusty_sea-urchin,0.05
BirthProbability = 0.1
;----------- Anomaly settings -----------------------
min_start_power = 90
max_start_power = 100
attenuation = 1
period = 1
min_artefact_count = 1
max_artefact_count = 2
hit_type = shock
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false;
ignore_small = false;
ignore_artefacts = true
awaking_time = 500
blowout_time = 1000
accamulate_time = 5000
attack_animation_start = 0
attack_animation_end = 1000
blowout_light = off
idle_light = off
visible_by_detector = on
blowout_wind = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
spawn_blowout_artefacts = off
So, what can be said about it? Is it re-addable? Can we bring back yet more removed Alpha content? I'll add any prudent information to its wiki page as well, your research will carve your name in history!