After much time, I successfully added new characters where I want them. However for the ones I try to spawn on the second floor of something, they appear below, on the first floor (ex. second level of the building in carpark or second level of the house near fox). I have no idea what to do from here. Any assistance will be appreciated.
example:
[938]
; cse_abstract properties
section_name = stalker
name = new_trader
position = 141.04244995117,3.3058772087097,341.03433227539
direction = 0,-0.000378208060283214,0.0524457320570946
; cse_alife_trader_abstract properties
money = 5000
character_profile = new_trader
; cse_alife_object properties
game_vertex_id = 232
distance = 7.69999980926514
level_vertex_id = 445676
object_flags = 0xffffffbf
custom_data = <<END
[smart_terrains]
none = true
[logic]
cfg = scripts\new_trader.ltx
[spawn]
bandage
END
; cse_visual properties
visual_name = actors\novice\green_stalker_10
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 5
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 1
upd:timestamp = 0x302e3120
upd:creature_flags = 0x2c
upd:position = 141.04244995117,3.3058772087097,341.03433227539
upd:o_model = 0
upd:o_torso = -0.000378208060283214,0.0524457320570946,0
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 5
; cse_alife_monster_abstract properties
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_alife_human_abstract properties
predicate5 = 0,2,1,2,2
predicate4 = 2,1,0,0
; cse_ph_skeleton properties
upd:start_dialog =
; se_stalker properties